FoolishFixMod-1.1.0
Curse Maven Snippet
What's new
v1.1.0 - Foolish 1.2.2 Compatibility & Performance Update
🔥 Performance & Compatibility
- Updated to Foolish 1.2.2 (The Netherhaul) – full compatibility with all new content.
- AoE Lag Optimization – expanded to cover all five AoE handler classes in Foolish 1.2.2, significantly reducing tick lag from mobs with area effects.
🌳 TreeChop Support
- Added proper
leavestags for all Foolish wood types. - TreeChop now works out of the box for most Foolish trees.
The Cascade tree remains stubborn – even with correct tags it refuses to cooperate. You may need to disable "Trees Must Have Leaves" in TreeChop settings (press N) or use an axe manually. The reason is a mystery.
🖼️ Tree Rendering Improvements
- Trees grown from saplings (via bonemeal or natural growth) now render reliably in most cases.
- Known issue: Occasionally the top of a Cascade tree may fail to appear. F3+A does not help – you must exit and re-enter the world to fully reload the chunks.
⚙️ Configuration
- Biome Blacklist – you can now disable specific Foolish biomes from generating by listing their IDs (e.g.,
"foolish:aspen_forest") infoolishfixmod-common.toml.
🧹 Technical
- Removed redundant debug logging and cleaned up outdated mixins.
This mod has no additional files

