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Foolish Unofficial Patch

Fixes critical crashes, biome conflicts, and severe lag in the Foolish Mod. Repairs broken recipes/models and adds EveryCompat support and more.

File Details

FoolishFixMod-1.1.0

  • R
  • Apr 14, 2026
  • 191.82 KB
  • 594
  • 1.20.1
  • Forge

File Name

foolishfixmod-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:foolish-unofficial-patch-1408462:7925876")
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v1.1.0 - Foolish 1.2.2 Compatibility & Performance Update

🔥 Performance & Compatibility

  • Updated to Foolish 1.2.2 (The Netherhaul) – full compatibility with all new content.
  • AoE Lag Optimization – expanded to cover all five AoE handler classes in Foolish 1.2.2, significantly reducing tick lag from mobs with area effects.

🌳 TreeChop Support

  • Added proper leaves tags for all Foolish wood types.
  • TreeChop now works out of the box for most Foolish trees.
    The Cascade tree remains stubborn – even with correct tags it refuses to cooperate. You may need to disable "Trees Must Have Leaves" in TreeChop settings (press N) or use an axe manually. The reason is a mystery.

🖼️ Tree Rendering Improvements

  • Trees grown from saplings (via bonemeal or natural growth) now render reliably in most cases.
  • Known issue: Occasionally the top of a Cascade tree may fail to appear. F3+A does not help – you must exit and re-enter the world to fully reload the chunks.

⚙️ Configuration

  • Biome Blacklist – you can now disable specific Foolish biomes from generating by listing their IDs (e.g., "foolish:aspen_forest") in foolishfixmod-common.toml.

🧹 Technical

  • Removed redundant debug logging and cleaned up outdated mixins.