Description
[Important Notice]
In version 2.2.1, there was a bug where items would duplicate if “Slaughtering Skills” was installed alongside a “Grave” mod. This issue has been fixed in version 2.2.3. We apologize for the inconvenience, but if you are using an older version, please update to the latest version, 2.2.3.
1. Core Mechanics
- Nutrition-based Healing: When a player eats food, their Health (HP) restores instantly relative to the food's Nutrition Value ("Hunger" restored) multiplied by the configured heal multiplier (Default: 2.0x).
- Overeating Enabled: Players can continue to eat and heal even when their hunger bar is completely full, provided their underlying health is not maxed out.
- Max Health Expansion: The theoretical maximum health limit for a player is profoundly extended, capable of reaching up to 1,000,000,000,000 (1 trillion) depending on config settings.
1-1. High Nutrition Bonus (19+ Nutrition Foods)
By default, eating highly nutritious food (or powerful food added by other mods) that restores 19 or more Nutrition at once automatically grants the player extremely powerful defensive buffs and blessings.
- Ironclad Defense (20 minutes): Grants "Resistance IV" and "Fire Resistance," acting as an ultra-thick defensive armor against virtually all incoming threats.
- Guts / Instant Death Evasion (5 seconds): Provides the ultimate death evasion effect. Upon taking lethal damage, falling into the void, being hit by Mekanism Antimatter, or even being targeted by a forced
/killcommand, the player will absolutely survive with exactly 1 HP securely remaining.
2. Food Diversity System
The game continually memorizes every unique type of food you eat.
- Max HP Bonus: For every 5 new distinct types of food you consume, your base Maximum HP permanently increases by 2.
- This directly incentivizes global culinary exploration, turning the act of discovering and cooking diverse modded foods into a tangible RPG progression and permanent character growth cycle.
3. Custom UI (User Interface) Settings
A custom Heads-Up Display (HUD) exists on the screen to indicate various mechanics. (Coordinates are purely customizable via the config file).
- Shokugi Level Display: Showcases the currently unlocked Shokugi (Food Skill) level and eat counts incrementally.
- Heroics Indicator: When an allied player takes enough damage to fall into the "Heroics" zone (Default: under 40% HP), an active buff alert brightly lights up on-screen ensuring players recognize their massive damage boost.
- 【NEW】Eaten Tooltip Indicator: When hovering over a food item inside your inventory, a text tooltip proactively informs you whether you have already added it to your Food Diversity collection, dynamically displaying "🍽 既食 (Eaten)" in green or "🍽 未食 (Not Eaten)" in gray.
4. Shokugi (Secret Skills) System
Every time you eat, your internal "Eat Count" accumulates. Reaching the threshold (Default: 1,000 foods eaten) increases your Shokugi Level by 1 up to level 1,000.
- Data Persistence: Backed effectively by Forge Capabilities guaranteeing data never resets or glitches upon deaths or dimensional travel.
- Base Attack Increase: Raw damage done to any mob inherently mounts by
1.0 + (Level * 0.1)times. - Base Defense Increase: Total incoming damage evaluates a pure resistance filter dropping incoming hits continuously by
Level * 1%reductions. - Smart UI and Live Toggles: Send
/foodhealing syokugi skillto read all currently acquired traits directly via chat. Click your acquired skill's name, read its description, and selectively toggle it ON or OFF with a single click inside the UI without risking OP requirements or cheat usage configurations.
5. Unlockable Skills Table Summary
| Unlock Lv | Skill Name | Specification Details |
|---|---|---|
| Lv 1 | Secret of Fire Resistance | Perfectly nullifies magma and flame damage. |
| Lv 2 | Secret of Water & Night | Grants permanent Water Breathing and Night Vision. |
| Lv 3 | Fast Eater I | Eating food animations resolve twice as fast. |
| Lv 4 | Secret of Acrobatics | Fall damage is 100% neutralized at all times. |
| Lv 5 | Blessing of Flames | Defensively trims 30% off any incoming hit dynamically so long as your player's body persists on-fire. |
| Lv 6 | Secret of Blast Resistance | Explosion damage natively dampens uniformly by exactly 90%. |
| Lv 7 | Secret of Purification | Negatively typed debuffs (Poisons/Weakness) are auto-detected & wiped every tick. |
| Lv 8 | Secret of Abundance | Food stack creation numbers passively double inside the crafting grid. |
| Lv 9 | Secret of Slaughter | Passive Mobs (Cows, Villagers, Squids, etc.) drop item quantities securely forced to triple their initial payout. Can cleanly stack with Looting. |
| Lv 10 | Unleashed Heroics | Under the HP threshold (Default 40%), all damage dealt is multiplicatively escalated (Default: 2x final damage). |
| Lv 11〜13 | Secret of Satisfaction | TaCZ synergy: Grants probability rates (10%, 20%, 30%) skipping your ammo costs locally, and forces Minigun overheating directly to zero. Note that the ammo saving probability continuously scales by +10% per level organically past Level 11. |
| Lv 14〜16 | Secret of Gathering | Crop and vanilla-adjacent blocks (Ore, Glowstones, Clay) harvest payouts forcefully explode multiplicatively post-fortune calculations (Lv14=2x, Lv15=4x, Lv16=6x). |
| Lv 17〜19 | Secret of the Unbreakable | Re-routes armor damage calculations canceling durability losses safely up to near ~96.7% coverage on Lv 19 natively preventing Meta-destroying attributes originating from standard L2 Hostility attacks. |
| Lv 20 | Armor Mastery | Capably routes any unmitigated mega-damage capping durability shred to an immovable max ceiling hit limit exactly equating to "1". At this exact level, your TaCZ ammo saving probability organically reaches 100%, yielding permanent infinite ammo. |
| Lv 30 | Secret of Flight | Seamlessly gifts the standard Creative Mayfly privilege. |
| Lv 100 | Secret of Adamantine | Passive "Resistance IV" buff strictly deployed locally on the client. |
| Lv 991〜 | Ultimate Pursuit Extreme | True endgame. Ensures pure damage-bonus ticks completely circumventing native game i-frames smoothly stacking consecutive additional hit guarantees up towards 9 additional strikes globally at Lv999. |
6. Commands
(All commands dynamically available for standard players entirely unhindered securely in non-cheat servers)
/foodhealing syokugi level- Check current Shokugi Level/foodhealing syokugi count- Check food count towards next level/foodhealing syokugi skill- View unlocked skill list (Interactive clickable Chat GUI)/foodhealing syokugi skill [Name]- Expose the mechanical exact text definitions pertaining to specific acquired skills./foodhealing syokugi toggle [Name]- Toggle execution sequence activating a skill's ON/OFF phase.


