Food Spoilage

Add realistic food decay mechanics to your Minecraft survival experience!

File Details

foodspoil-neoforge-1.21.1-1.1.5.jar

  • R
  • Jul 11, 2026
  • 73.68 KB
  • 58
  • 1.21.1
  • NeoForge

File Name

foodspoil-neoforge-1.21.1-1.1.5.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:food-spoilage-1467201:8412566"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.1.5 - NeoForge 1.21.1

New Features

Added custom cooling items system — place any item in a container alongside food to preserve it without freezing. Configured via customCoolingItems in the config:

customCoolingItems = ["mekanism:salt|2.0|0.3"]

Format: modid:item|consumption_rate|decay_multiplier. The decay multiplier controls how much slower food decays while preserved (0.3 = 70% slower). If omitted, defaults to 0.3.

  • While food is inside a container with a custom cooling item, it enters a Salted state — decay slows down according to the configured multiplier and a gold overlay with a "Salted" tooltip is shown. Once the food is removed from the container it returns to its normal decay rate automatically
  • Ice always takes priority over custom cooling items — if both are present in the same container, food will freeze instead of being salted

Performance

  • Rotten conversion check now runs every 100 ticks instead of every tick — significantly reduces FPS drops when carrying large amounts of food, especially with Serene Seasons installed