File Details
foodspoil-neoforge-1.21.1-1.1.5.jar
- R
- Jul 11, 2026
- 73.68 KB
- 58
- 1.21.1
- NeoForge
File Name
foodspoil-neoforge-1.21.1-1.1.5.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
v1.1.5 - NeoForge 1.21.1
New Features
Added custom cooling items system — place any item in a container alongside food to preserve it without freezing. Configured via customCoolingItems in the config:
customCoolingItems = ["mekanism:salt|2.0|0.3"]
Format: modid:item|consumption_rate|decay_multiplier. The decay multiplier controls how much slower food decays while preserved (0.3 = 70% slower). If omitted, defaults to 0.3.
- While food is inside a container with a custom cooling item, it enters a Salted state — decay slows down according to the configured multiplier and a gold overlay with a "Salted" tooltip is shown. Once the food is removed from the container it returns to its normal decay rate automatically
- Ice always takes priority over custom cooling items — if both are present in the same container, food will freeze instead of being salted
Performance
- Rotten conversion check now runs every 100 ticks instead of every tick — significantly reduces FPS drops when carrying large amounts of food, especially with Serene Seasons installed