adrenaline-0.1.2-prod.jar
Curse Maven Snippet
What's new
Reworked aquifer generation with packed caches, incremental center-search reuse, and a faster hot path while preserving vanilla aquifer behavior.
Fused terrain material and block-state selection to reduce overhead during noise generation, including faster ore-vein and material-rule evaluation.
Reworked the world generation scheduler so workers no longer block while asynchronous chunk stages finish, reducing long stalls and dependency convoys.
Added default-on higher-stage prioritization so advanced stages such as Full and Light run before earlier available stages, while preserving Minecraft's spatial priority to keep generation centered around spawn.
Reworked Initial Spawn Optimization to begin multithreaded spawn-region generation immediately and scan completed chunks for a valid spawn concurrently, eliminating the isolated first-chunk pause while preserving Forge spawn events and bonus chest generation.
Added Start Beforehand with Off, On, and Boring modes, allowing players to enter the world after the first valid full spawn chunk is ready. The feature is disabled by default.
Added an optional loading-screen thread monitor showing active, waiting, idle, and unavailable generation workers. The monitor is disabled by default.
Added a setting under Features & Plushies to show or hide the existing loading-screen cancel button.
Expanded world generation diagnostics with hierarchical stage formatting and categorized waiting time for dependencies, worker capacity, footprint conflicts, executor queues, and unclassified delays.
Completed localization for 109 strings across 21 languages, including the new settings, early-entry controls, chunk stages, and profiler waiting categories.
Improved compatibility with large modpacks and scheduler-altering mods by retaining vanilla queue priorities after work enters Adrenaline's scheduler.
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