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Calculates a framerate-based dynamic render distance for entities and tile entities

Description


I was getting sick and tired of seeing my FPS drop whenever I was at my base.

Flying Cullers dynamically adjusts the render distance of entities and tile entities based on your frame rate.
The config options give you some flexibility on performance.

This is a client-side only mod.

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 Inspired by Out Of Sight by Corosus.

Requires: SpongeMixins by TimeConqueror

 It is compatible with OptifineFastCraft and BetterFPS.

 

Performance demonstration using the Galaxy Odyssey modpack and a very old video card (GTX 650 Ti):