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Fluidlogged (Forge/Fabric)

Allows waterlogging with any block and fluid and also allows fluids to pass through blocks. Everything without the usage of blockstates.
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[1.20.1] Fluidlogged 2.0.0-beta1 Forge

File namefluidlogged-2.0.0-beta1-forge-mc1.20.1.jar
Uploader
LeximonLeximon
Uploaded
Sep 10, 2023
Downloads
234
Size
224.2 KB
Mod Loaders
Forge
File ID
4746952
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fluidlogged-620894:4746952")

Learn more about Curse Maven

What's new

This update is a full rewrite of this mod and now works by storing fluids separate from all blockstates. Which solves starting time and memory usage. In addition to that, it also comes with features that weren't really possible before.

This update requires YetAnotherConfigLib

New Features:

  • Fluids don't need to be added to the config manually to use them for fluidlogging
  • Many blocks that are non-waterloggable are now fluidloggable
  • Fluids can now pass through blocks (Fluid Permeability)
  • Almost everything is configurable and changes to the config will be immediately applied to your world

Why beta?

This mod interacts with chunk saving/loading which is one of the main reasons. There might also be some drastic changes to this mod's code.

IF YOU EXPERIENCE ANY INCOMPATIBILITY WITH ANOTHER MOD PLEASE REPORT IT TO ME AND NOT TO THE MOD YOU ARE EXPERIENCING THE ISSUE WITH!

This mod has no additional files