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Allows waterloggable blocks to be logged by other fluids.

Description

This Forge port is now deprecated and replaced with an official port that can be found here!

Do note though, that this new port handles block states differently which will cause a removal of all fluids inside of fluidlogged blocks. Please create a backup of your world if you care about it or keep using the deprecated port.

 

Fluidlogged

(Forge)

 

Allows all waterloggable blocks to be logged by other fluids; including lava, and fluids from other mods.

 

Notice: I've decided to quit Minecraft modding most likely indefinitely. The 1.19.1 update was a

real sign to me that Mojang wasn't interested in maintaining a relationship with the community anymore.

As such, I'm no longer interested in maintaining a relationship with Minecraft, and all my mods are

no longer going to be updated(or at least, not by me). That being said, they're still open source, feel free to

fork them if you wish.

 

This mod is the forge port of Fluidlogged.

To add new fluids to the mod, simply add their IDs in the config.

Keep in mind that changing the config afterward or removing the mod may cause fluids inside blocks to disappear.

 

Because of the way blockstates are handled in minecraft, this mod can contribute heavily to loading times. Don't try to add too many fluids.

 

FAQ:

How do I get fluid ids?

There is a command that dumps fluid ids to the latest.log, called /dumpfluids.

Fabric?

https://www.curseforge.com/minecraft/mc-mods/fluidlogged

 

Will you port this to 1.19+?

It will probably happen, but I wont guarantee it. Please be patient.

Will you backport to [x]?
Probably not. However, if you wish to try to backport it yourself, you're free to do so.

Can I use this in modpacks?
Yes.

 

Credits:

Jaquobia - Helped me out while making this mod.

Leximon - Original author.