fluid_sensor-1.1.0
Curse Maven Snippet
What's new
Changelog 1.1.0
Major changes:
- Added ‘Etched Prismarine’:
crafted from dark prismarine and redstone emits redstone directly detects only water sources (15), flowing water (10), and waterlogged blocks (5) Doesn’t measure flowing water depth or detect coral/wet farmland (>> textures potentially subject to change)
- Reworked fluid sensor code
Minor changes:
- added particles to Fluid Sensor, with frequency depending on signal strength detected
- refined testing for waterlogged blocks (now checks for solid surface)
- waterlogged blocks now register with signal strength 5
- added testing for wet sponge (signal strength 3)
- bubble columns now register with signal strengh 14
- fixed testing for bubble columns and sea plants (bloody kelp).
This mod has no additional files

