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Fluid Sensor

Adds blocks that detect water next to them

File Details

fluid_sensor-1.1.0

  • R
  • Dec 29, 2024
  • 127.38 KB
  • 48
  • 1.20.1
  • Forge

File Name

fluid_sensor-1.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fluid-sensor-1166313:6034444")
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Changelog 1.1.0

Major changes:

  • Added ‘Etched Prismarine’:

crafted from dark prismarine and redstone emits redstone directly detects only water sources (15), flowing water (10), and waterlogged blocks (5) Doesn’t measure flowing water depth or detect coral/wet farmland (>> textures potentially subject to change)

  • Reworked fluid sensor code

Minor changes:

  • added particles to Fluid Sensor, with frequency depending on signal strength detected
  • refined testing for waterlogged blocks (now checks for solid surface)
  • waterlogged blocks now register with signal strength 5
  • added testing for wet sponge (signal strength 3)
  • bubble columns now register with signal strengh 14
  • fixed testing for bubble columns and sea plants (bloody kelp).