fletchery_expanded-neoforge-1.21.1-1.0.5.jar
Curse Maven Snippet
What's new
Release 1.0.5 [NeoForge 1.21.1]
- Added enhanced arrow textures for bows and crossbows, including visual display of different arrow variants while drawing and firing.
- Added graphical tooltips to the Fletching Table, making components, effects, and arrow results easier to understand.
- Added Spectral Arrow crafting directly in the Fletching Table.
- Completely reworked the “Honeycombs” ability: blocks are temporarily converted into Honey Blocks for 5 seconds and then correctly restored to their original states.
- Added protection against honey replacement for chests, inventory blocks, farmland, certain multi-block and connecting blocks, and other incompatible blocks.
- Fixed button and piston states after temporary honey blocks are restored.
- Fixed the “Honeycombs” arrow behavior so the arrow only disappears after at least one block has been successfully replaced.
- Dispensers can now use enhanced arrows, while preserving their individual properties and effects.
- Added a dedicated Fletchery Expanded tab to the Creative inventory containing the mod’s main components.
- Improved translations, item names, descriptions, and interface tooltips.
- Added full interaction between enhanced arrows and Bells and Decorated Pots.
- Fixed Decorated Pot destruction so arrows correctly drop 4 Bricks instead of dropping the pot itself.
- Improved enhanced arrow compatibility with various blocks and world objects.
- Fixed numerous issues with block states after arrows hit blocks or apply special effects.
- Fixed armor penetration, including proper interaction with Diamond and Netherite armor.
- Fixed enhanced arrows fired from enchanted bows and crossbows: when using Infinity or Multishot, these arrows are correctly made non-pickable.
- Fixed various issues with additional damage, effects, and special arrow interactions.
- Improved mod stability and fixed multiple bugs occurring during special interactions between arrows, blocks, and entities.
- Performed mod optimization, significantly reducing the build size, removing unnecessary resources, and optimizing internal code.
If you find a bug, error, or encounter unexpected arrow behavior, please report it on our Discord server.
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