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Fleecewood Witch Origin

Adds a forest-focused witch Origin with nature magic, animal care, herbal bonuses, forest-based recovery, and lighter-armor gameplay.
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deepwoodwitchorigin-1.1.3.jar

File namedeepwoodwitchorigin-1.1.3.jar
Uploader
NovalligatorNovalligator
Uploaded
Sep 27, 2026
Downloads
5
Size
22.8 KB
Mod Loaders
Forge
File ID
8991804
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

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implementation fg.deobf("curse.maven:fleecewood-witch-origin-1713683:8991804")

Learn more about Curse Maven

What's new

Deepwood Witch Origin — v1.1.2–v1.1.3 Changelog

  • Reworked heavy armor detection to make it much more consistent across vanilla and modded armor.
  • Heavy armor now means iron-tier or stronger instead of relying on the old chestplate-only rule.
  • Added automatic detection for obvious:
    • Iron
    • Diamond
    • Netherite
  • Added a total-armor fallback:
    • 15+ armor points counts as heavy, matching full vanilla iron.
  • Added slot-based armor checking for better mod compatibility:
    • Helmet: 2+ armor
    • Chestplate: 6+ armor
    • Leggings: 5+ armor
    • Boots: 2+ armor
  • Modded armor pieces that meet or exceed vanilla iron protection for their slot now count as heavy automatically.
  • This improves compatibility with armor from mods such as:
    • Ice and Fire
    • Epic Knights
    • and other mods using materials like steel, dragonsteel, silver, mithril, plate armor, or custom metals
  • Kept support for the manual compatibility tag:
    • #deepwoodwitchorigin:heavy_armor
  • Heavy armor continues to suppress:
    • Forestborn
    • Deepwood Recovery
    • Iron’s Spell Affinity

Overall, these updates make the Deepwood Witch’s armor restrictions work much more reliably in larger modpacks instead of depending on specific item names or vanilla-only armor sets.

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