Flan's Mod Ultimate Stability Edition 1.53 [1.7.10]
Curse Maven Snippet
What's new
Fixes:
- (SecretAgent12) Teams autobalancer fix
- (SecretAgent12) Added missing tab autocomplete teams commands
- Fixed dupe in driveable inventories
- (conman180) Third person camera no longer zooms out when speeding up. Camera distance is now more constant.
- (SecretAgent12) Extended reloading bug fix
- (SecretAgent12) Teams respawning errors
- (SecretAgent12) Helicopters can no longer be viably flow upside-down
- (SecretAgent12) Players moving to spectator will have their inventories wiped.
- Driveable repair update packet radius has been increased, and repairing driveables will now sync to other players
- Anticheat hash checking is now more efficient, will only calculate a new hash when required.
Features:
- (SecretAgent12)
okeybind to pick teams class without having to pick team first - (SecretAgent12) stats tracker
/teams stats <player>displaying kills, deaths, k/d, average kills per game, rank, max kill distance, playtime, rounds, MVP count, CTF captures, vehicles killed - (SecretAgent12) leaderboard
/teams leaderboard - (SecretAgent12) Teams XP and MVP system
- (SecretAgent12) Teams friendly fire is now blocked for vehicles
- (SecretAgent12) Alternate recoil system (See ConfigReference) which works independently of other recoil systems. Adapted from Breakdown, credit to Blooditor.
- (SecretAgent12) Level system for unlocking teams classes (Uses rank from new stats)
- (SecretAgent12)
/flans allowedAttachmentsshows attachments that are compatible with the gun the player is holding. - (SecretAgent12) Improved auto-reload when spawning in teams
- (SecretAgent12)
/teams roundsGenerator <true, false>auto-repeat setup rounds - (SecretAgent12) New
flansmod.cfg"enableKillMessage" to enable/disable the bottom right kill list, and send a blank message in chat instead of kill distance (Sending none is a bit harder). - Penetration decay specified by
PenetrationDecay(default 0) is the amount of penetration a bullet loses per tick. In range 0 to 1, 0 = no loss, 0.01 = 1% loss each tick e.t.c. - New teams command
/teams survivalCanPlaceVehicleswhich blocks non-creative players from placing vehicles
Documentation:
- (SecretAgent12) Added documentation for Team, PlayerClass configs in config ref
- Updated error in config ref, the correct config is
PenetrationResistancenotPenetration Resistance CanMountEntitydescription updated (Set vanilla flag for driveables mounting other entities).- Fixed mistake in config ref,
CanHipFireWhileSprintingwas wrong, the correct config isHipFireWhileSprinting. - Added descript for
FloatOffset
Sidenote: The /flans commands may not work this update, they may still be in development.

