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Flan's Mod Ultimate Stability Edition

Project aimed at making Flan's Mod as stable as possible for 1.7.10.

File Details

Flan's Mod Ultimate Stability Edition 1.52 [1.7.10]

  • B
  • Jan 30, 2022
  • 1.34 MB
  • 1.2K
  • 1.7.10
  • Forge

File Name

Flan's Mod Ultimate-1.52.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:flans-mod-ultimate-stability-edition-344089:3630957")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

FM+USE Version 1.52

Changes contributed by SecretAgent12 have been marked as such, future changelogs will list any other contributers aside from Unknown and GoldSloth.

Changes (Things to be aware of):

  • Deprecated DecreaseRecoil, DecreaseRecoilYaw - These should NOT be used, and may result in negative recoil, strange behaviour. They do still work however.
  • Default pen values for armour has changed slightly, please see https://github.com/Unknown025/Flans-Mod-Plus/wiki/Penetration-System for updated values. Body has been split up into Chestplate and Legs(Legs+Boots), default behaviour is the same but armour is added differently for pen.

Fixes:

  • Crash in Driveables relating to incorrect configured PilotGuns
  • Crash when throwing grenades
  • Crash related to barrel attachments
  • More foolproof removal of dodgy files (.DS_Store e.t.c.) in config folders to prevent crashes/bugs
  • Teams crash for clients
  • Melee weapons now unable to hit user when running into them
  • Crash when repair screen open in a driveable that dies.
  • Sounds now play properly for FuelTank=-1 driveables
  • (SecretAgent12) Fixed teams autobalancer bugs (Incorrect spawn location, +others)
  • Removed unneccessary packet that could cause extra network traffic in edge cases.

Features:

  • (SecretAgent12) EnableSightDownwarMovement flansmod.cfg variable (See new recoil guide).
  • (SecretAgent12) Readded tab completion for /teams autobalance, /teams listAllTeams
  • Global config for default muzzle flash particle behaviour in flansmod.cfg. Individual gun config overrides this.
  • EmptyClickSoundRepeated to play each time a player shoots with no ammo (EmptyClickSound only plays once)
  • Readded missing icon, no more transparent items
  • (SecretAgent12) Headshot marker now appears in kill messages
  • Hit markers now show when inside vehicles/planes e.t.c.
  • (SecretAgent12) Default Key: P, allows a "Preferred" ammo type to be selected via gui, which has priority for reloading.
  • Recoil(Sneaking/Sprinting)Multiplier(Yaw). See new recoil wiki page.
  • flansmod.cfg option to enable/disable wound flashes on taking damage.
  • Logging for placement and breaking of vehicles, planes, AAGuns, showing position, playername, EntityID. Mainly aimed at server owners.
  • Added teams variable /teams survivalCanBreakVehicles true/false, if false, only creative players can break vehicles/planes/e.t.c.
  • Spread, numbullets now apply to passenger guns, including bullet overrides.
  • (SecretAgent12) Hit detection now considers legs as a seperate body part, with new pen values (See note in changes). Adapted from Breakdown with permission from Blood.

Documentation:

Plus, usual support and testing.