Flan's Mod Ultimate Stability Edition

104,002 Downloads Last Updated: May 8, 2022 Game Version: 1.7.10   +3

File Details

Filename Flan's Mod-1.49.jar
Uploaded by GolddolphinSKB
Uploaded Oct 31, 2021
Game Version 1.7.10   +3
Size 1.74 MB
Downloads 72
MD5 a9dd92b196b34f6563837bd9180b2cc0
Supported Modloader Versions
Supported Java Versions
Java 8
Java 7
Supported Minecraft 1.7 Versions


This release we had additional contributions from con_man180, and SecretAgent12. Many thanks for those!


  • A few bugs relating to the particle muzzle flash system, and changed default positions
  • Added missing particle textures used in muzzle flash system to gh
  • Major icon crash in creative tab from missing icons.
  • Mecha rendering crash
  • Players in SetPlayerInvis driveables not appearing after their driveable dies
  • Fancy melee animation crash


  • New explosion configuration options for driveable deaths: DeathFireRadius/ExplosionPower/ExplosionRadius/ExplosionBreaksBlocks/ExplosionDamageVs..
  • Made fields public to allow for integration with other forge mods (rel. damage sources)
  • Readded recipe for paintjob table
  • Melee w/(fancy swords) can no longer hit people through blocks
  • Grenades no longer bounce off tall grass
  • Fuel tank size less than 0 fuel means the vehicle does not need fuel, and will ignore engine start time.
  • Optional improved flight physics, by con_man. This is not enabled by default, as it requires extra configuration: Main features:

    MaxThrust replaces MaxThrottle

    New, realistic mass&lift physics

    Supersonic modelling at 2blocks/tick w/Mach-Tuck effect for non supersonic aircraft.

    Takeoff speed

    Better shootdown/control loss physics and effects (Port from LabJac) Better taxi controls

    See documentation for more information.

  • Set render weighting of driveables to max.
  • Small hitboxes for driveables now removes the hitbox completely
  • New airframe part for improved physics mode
  • ContentManager system, which can load Flans packs as mods - supporting dependencies and proper versioning (see documentation)
  • Kill message weapon icon now shows paintjob of weapon
  • Bullet speed multiplier applies to driveables and passenger guns, not just handheld guns
  • Passenger seat collisions now cause damage to the vehicle when hit, like collision points.
  • Improvement of player-bullet hit detection for unstable ping. There are still known issues with jumping and moving sideways.
  • Hitmarker crosshair now uses server side hit detection, reducing false positives/negatives, but may mean higher latency in the crosshair apppearing
  • Hitmarker crosshair now shows yellow for explosion damage
  • Improved vehicle fall speed via gravity and max fall speed - feedback on vehicle handling is welcome with respect to falling.
  • Removed unused logging

New Documentation:


  • Added gradle.properties to the repository, so version number does not have to be manually changed anymore.
  • Deobf jars will be distributed for use in dev environments, that is now part of our build.gradle tasks
  • Created pull request template
  • Check out pixelrider2000's experimental bukit/spigot integration: https://github.com/pixelrider2000/Flans-API
  • Slight unborking of the API
  • All Flans packs in the repo have been converted to content mods.

Plans for the next release(s):

  • Selectable reloading (Started by SecretAgent)
  • Better documentation + testing of recoil and spread
  • Hit crosshair for vehicle guns
  • Custom render system + documentation/examples
  • Content pack folder improvements (allow 'ammo' in place of bullets, and recursive file search for better organisation)

Additional Files

Type Name Size Uploaded Game Version Downloads Actions
FM 1.49 DeObf 1.71 MB Oct 31, 2021