Filename
Flan's Mod-1.49.jar
Uploaded by
GolddolphinSKB
Uploaded
Oct 31, 2021
Game Version
1.7.10
+3
Size
1.74 MB
Downloads
72
MD5
a9dd92b196b34f6563837bd9180b2cc0
Supported Modloader Versions
Forge
Supported Java Versions
Java 8
Java 7
Supported Minecraft 1.7 Versions
1.7.10
Changelog
This release we had additional contributions from con_man180, and SecretAgent12. Many thanks for those!
Fixes
- A few bugs relating to the particle muzzle flash system, and changed default positions
- Added missing particle textures used in muzzle flash system to gh
- Major icon crash in creative tab from missing icons.
- Mecha rendering crash
- Players in SetPlayerInvis driveables not appearing after their driveable dies
- Fancy melee animation crash
Features
- New explosion configuration options for driveable deaths:
DeathFireRadius/ExplosionPower/ExplosionRadius/ExplosionBreaksBlocks/ExplosionDamageVs..
- Made fields public to allow for integration with other forge mods (rel. damage sources)
- Readded recipe for paintjob table
- Melee w/(fancy swords) can no longer hit people through blocks
- Grenades no longer bounce off tall grass
- Fuel tank size less than 0 fuel means the vehicle does not need fuel, and will ignore engine start time.
-
Optional improved flight physics, by con_man. This is not enabled by default, as it requires extra configuration: Main features:
MaxThrust
replacesMaxThrottle
New, realistic mass&lift physics
Supersonic modelling at 2blocks/tick w/Mach-Tuck effect for non supersonic aircraft.
Takeoff speed
Better shootdown/control loss physics and effects (Port from LabJac) Better taxi controls
See documentation for more information.
- Set render weighting of driveables to max.
- Small hitboxes for driveables now removes the hitbox completely
- New airframe part for improved physics mode
- ContentManager system, which can load Flans packs as mods - supporting dependencies and proper versioning (see documentation)
- Kill message weapon icon now shows paintjob of weapon
- Bullet speed multiplier applies to driveables and passenger guns, not just handheld guns
- Passenger seat collisions now cause damage to the vehicle when hit, like collision points.
- Improvement of player-bullet hit detection for unstable ping. There are still known issues with jumping and moving sideways.
- Hitmarker crosshair now uses server side hit detection, reducing false positives/negatives, but may mean higher latency in the crosshair apppearing
- Hitmarker crosshair now shows yellow for explosion damage
- Improved vehicle fall speed via gravity and max fall speed - feedback on vehicle handling is welcome with respect to falling.
- Removed unused logging
New Documentation:
- Muzzle flash system: https://github.com/Unknown025/Flans-Mod-Plus/wiki/Muzzle-Flash
- Content mod system: https://github.com/Unknown025/Flans-Mod-Plus/wiki/Creating-a-Content-Mod
- Improved flight model: https://github.com/Unknown025/Flans-Mod-Plus/wiki/New-Flight-Model
Misc
- Added gradle.properties to the repository, so version number does not have to be manually changed anymore.
- Deobf jars will be distributed for use in dev environments, that is now part of our
build.gradle
tasks - Created pull request template
- Check out pixelrider2000's experimental bukit/spigot integration: https://github.com/pixelrider2000/Flans-API
- Slight unborking of the API
- All Flans packs in the repo have been converted to content mods.
Plans for the next release(s):
- Selectable reloading (Started by SecretAgent)
- Better documentation + testing of recoil and spread
- Hit crosshair for vehicle guns
- Custom render system + documentation/examples
- Content pack folder improvements (allow 'ammo' in place of bullets, and recursive file search for better organisation)