Description
SUMMARY
This mod simplifies the burning damage mechanism, and now the burning damage will increase continuously with the duration of the burn.
The goal is to make the player pay more attention to fire damage and stop damage in time
DEFAULT
By default, it takes a small amount of damage first, then a small amount of constant damage, and after a period of time (about 360 game minutes), it increases dramatically with the amount of burning damage
Before that, we used a logarithmic function model(a * log(burnDuration + b) + c), and then we used an exponential function model(a * e^(b * burnDuration) + c)
CONFIGURABLE
It is worth noting that the damage bonus mechanism of this mod can be customized. Including whether it works on other creatures(default false), mathematical model data setting of damage bonus, etc
By the way, this was made for my new modpack, which is pretty low level, so excuse me,please


