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FirmaLife

A cooking addon for TFC-TNG
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Firmalife 1.21.1-3.0.0

File nameFirmalife-NeoForge-1.21.1-3.0.0.jar
Uploader
EERussianguyEERussianguy
Uploaded
Jan 10, 2026
Downloads
147
Size
4.0 MB
Mod Loaders
NeoForge
File ID
7442721
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:firmalife-453394:7442721"

Learn more about Curse Maven

What's new

Welcome to Firmalife v3.0.0 for 1.21.1. Thank you to our contributors @Charnuz and Dodo. Many systems have seen changes in this version. Please read below for an incomplete changelog:

Bees

  • Bees are much more temperature sensitive, becoming inactive below 14°C by default.
  • Bees require honey to survive. During cold temperatures, bees will need to consume honey.
  • Bees can be fed honey manually by adding honey or sugar to frames.
  • Insulating beehive frames can be crafted to keep bees warmer in the winter.
  • Scraping beehive frames only produces beeswax. They must be processed in a Centrifuge to get honey.
  • Jars are not required to obtain honey, however they are required for it to be preserved indefinitely. Jars contain 4 raw honey.
  • Bee queens are no longer 1 per frame, they are 1 per hive. Instead, frames contain honey and beeswax.
  • Bees now reproduce via swarming. Healthy beehives that have honey will split into multiple hives if the conditions are correct.
  • Added Skeps, small hives only capable of producing 1 honey at a time. Skeps can attract bees from wild beehives, as well as be picked up and moved.
  • Wild honeycomb, and the (crafted) aromatic honeycomb can be used to attract wild bees to a skep in lieu of finding wild bees.
  • Bees now have species, these species determine the traits they get.
  • All genetic diseases and parasitic infections are now obtainable. Genetic diseases prevent reproduction, and infections prevent honey production.
  • Added the Infection Resistance attribute.
  • Beehives can no longer touch other blocks besides the block below them.
  • Nerfed the rate at which honey is produced and de-emphasized flower count for production requirements.
  • Added Bee Species. These are local to various climates and determine the traits obtained from wild bees.

Ovens

  • Added insulated top ovens.
  • Renamed registry entries and localizations of ovens in order to be more predictable and make more sense.
  • When removing items from an oven, the game will attempt to stack them regardless of heat and creation date.
  • Stovetop pots can now perform regular pot recipes instead of just soup recipes.
  • Added comparator functionality to ovens, in case for some reason you wanted that.
  • Added Jade info to Stovetop Pots.
  • Redid all oven textures.
  • Added Tile Bricks.
  • Reconfigured some oven finish recipes.

Kegs

  • Renamed big barrels to kegs internally.
  • Kegs can now perform barrel recipes. This feature is highly complex and experimental.
  • Kegs now expose their fluid and item handler on all sides (they now work with pipes and hoppers in the way you might expect).

Greenhouses

  • Planters now use TFC's nutrient system, and thus nutrients are now much more complex inside of planters.
  • Internally reworked the growth system and rates of the planter system. This will likely not feel very different to players.
  • Updated the overall look of greenhouses, especially panel greenhouses, to be cleaner.
  • Made greenhouse item tooltips more helpful.

Cellars

  • Renamed many sealed brick related blocks to be more consistent and easier to search up.

Herbs, Spices, Food

  • All herbs now have a use. A few new meals have been added to give these a use.
  • Cinnamon has been removed for now, since it was unobtainable.
  • Seed balls and butterfly grass have been removed.
  • All herbs now spawn in the wild.

And much more not listed here! Thanks, and happy cooking! -@eerussianguy

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