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Fire's Ender Expansion

An addon mod for Iron's Spells 'n Spellbooks that adds structures, spells, armor, and curios focusing around the Ender class in Iron's Spells n Spellbooks
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firesenderexpansion-2.5.0.jar

File namefiresenderexpansion-2.5.0.jar
Uploader
FireOfPowerFireOfPower
Uploaded
Sep 28, 2026
Downloads
232
Size
2.4 MB
Mod Loaders
NeoForge
File ID
8996187
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fires-ender-expansion-1245989:8996187"

Learn more about Curse Maven

What's new

General:
- Modified several spell icons to fit the new ones Iron made a while ago
- Removed the Endchiridion's spell power buff
- Added custom colors to the FEE scroll tooltip
- Made the following effects unaffected by milk:
   - Ascended Caster
   - Crystal Charge
   - Voided
   - Turn Locked

Hollow Crystal:
- Modified the screen tint effect from Hollow Crystal to also apply stacking chromatic abberation
- Lessened Hollow Crystal's size and moved it closer to the caster
- Hollow Crystal can now be detonated by being counterspelled if the counterspeller is in their domain

Binary Stars:
- Modified Binary Stars to use ASU's particle trails
- Nova Burn now deals damage based on how many positive effects the caster has, in line with Eclipsed's effect
- Fixed crashes with Nova Burn and Eclipsed

Manifest Domain Void:
- Added a config option that allows players killed by MD:V to have their items to go their respawn point rather than the location of the domain effigy
- Modified the MD:V opening sequence to chain nearby entities in place so that it is harder but still possible to escape while the domain is opening
- Lowered the effective radius of MD:V
- Minor resprite applied to Singularity and the domain effigy
- The domain effigy is now more reliably loaded while no players are nearby
- Fixed a variety of issues that would take place on servers when a domain clash occurred
- Reworked the function of Manifest Domain: Void
  - Now has a floor of barriers allowing freer movement of any non-casters trapped inside
   - Because of this, bosses can now be allowed to be trapped within
   - Slightly lessened the buffs of MD:V but extended the duration to 30s
- Voidtorn now bypasses DTE's Abracadabra effect resistance

Displacement Cage:
- Now is significantly harder to escape without teleporting

Additions:
- Added a new spell: End's Rejuvenation
  - Spawns [Spell Level] end crystal summons which will heal the caster for half a heart each every second. These crystals are resistant to knockback but can be moved by telekinesis
   - The crystals can also be counterspelled and attacked/killed to end the spell early
- Added the Infused Anchor: A block that allows people to set their spawns in the end

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