FireballPredictor 1.9.1 (MC 26.2)
Curse Maven Snippet
What's new
Visuals & Themes
- Dynamic Shockwave Effects: Dome visual effects (such as electric arcs) now radiate outward from the exact point where the incoming projectile penetrates the blast dome.
- Consistent Trail Decoration Spacing: Trajectory trail decorations (glyphs, wisps, blossoms, arcade sprites) are now anchored to world-space distance, maintaining uniform spacing and size on fast or long-distance paths.
Collision & Tracking Accuracy
- Line-of-Sight Collision Precedence: Collision detection strictly prioritizes the closest obstacle, preventing occluded entities behind blocks from triggering hits and accurately displaying warning indicators on direct entity impacts.
- Isolated Power Inference: Dynamically inferred explosion powers are now tracked per source with a 90-second cache, preventing custom player blasts from altering vanilla mob or dispenser predictions.
Performance & Memory
- Asynchronous Prediction & Instant Ribbons: Offloaded heavy explosion simulations and dome mesh construction to background worker threads while rendering trajectory ribbons instantly on spawn.
- Sparse Memory & Safe Explosion Bounds: Switched block destruction tracking to sparse memory and added safe limits for extreme custom explosion powers to prevent lag spikes.
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