FireballPredictor 1.8.0 (MC 26.2)
Curse Maven Snippet
What's new
Visual Render Themes
- 16 Curated Visual Themes: Added a suite of 16 special render themes that dynamically override the trajectory ribbon and shockwave dome with unique color palettes, patterns, and animations — Rainbow Chroma, Cyberpunk Neon, Matrix Digital, Inferno Firestorm, Thermal Heatmap, Celestial Nebula, Spectral Soul, Abyssal Sculk, High-Voltage Plasma, Aviation HUD, Aurora Borealis, Event Horizon, Sakura Drift, Prismatic Crystal, and 8-Bit Arcade (plus the Default custom-colors mode).
- Theme Animation Speed: Added a configurable animation speed multiplier (
0.0xto3.0x) for animated themes; setting it to0.0xcompletely freezes theme animations into static gradients for motion-sensitive players. - Distance-Based Decoration LOD: Particle, glyph, and sprite decorations scale down with camera distance and fade out entirely beyond ~60 blocks, keeping render budgets flat during heavy projectile barrages.
Theme Preview Gallery
- In-Game Preview Gallery: Added
/fppreview(or/fireballpredictor preview) to spawn all 16 visual themes simultaneously in a circular exhibition around the player with flight ribbons and animated shockwave blast domes. - Interactive Theme Selection: Left-clicking any theme in the gallery targets its dome, ribbon, or nameplate and offers a clickable
[Confirm]chat link to instantly apply and save it as the active theme. - One-Click Toggling: Gallery status messages format the
/fppreviewcommand as a clickable chat link, withon/off/clear/set <theme>subcommands for explicit control.
Configuration & Compatibility
- Theme Dropdown & Gallery Button: The settings menu now presents the visual theme as a dropdown selector with a "Toggle Preview Gallery" button positioned directly beneath it.
- Smart Option Availability: Trajectory and shockwave color options are automatically disabled while a non-default theme is active (since the theme overrides them) and re-enabled when returning to Default.
- Localization: Added the new theme, gallery, and animation-speed strings across all 11 supported languages.
Bug Fixes
- Wither Skull Prediction Fix: The server now sends a
-1.0fpower sentinel for projectiles without a statically known power (such as wither skulls), and the client treats non-positive cached powers as "no value" — restoring shockwave domes, block-destruction highlights, and damage estimates for these projectiles.
This mod has no additional files

