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Fire N' Blood - Discontinued

This mod has been discontinued.

File Details

FireNBlood - 1.8.1

  • R
  • Feb 22, 2022
  • 1.63 MB
  • 137
  • 1.16.5
  • Forge

File Name

FireNBlood-1.8.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fire-n-blood-514987:3657324")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Minor Update: Evil Eye Go Away! 

 

Fixes & Changes:

- Fixed the crash for getting the Evil Eye Effect. Now, the effect doesn't cause a division by zero crash.

- Evil Eye Config is more absolute. If it's configured to false, the Evil Eye effect will not work even if the Player somehow has the effect.
- Dark Steaks give Cursed Effect if Evil Eye is set to false.
- Rallying Horns is now guaranteed to summon a Savager when used. Savager no longer spawns with a mob riding on them, allowing them to be hired and spawn properly.
- Undead minions now heals periodically when a Player summons them wearing a Necro Robe (normal or armored). They use a configurable amount of Soul Energy to heal per second, and will stop healing until they reach full health or the Player has ran out of Soul Energy.

- Undead minion healing can be disabled through Config.
- When hired, Protectors and related mobs heal periodically, unless they're at a Dying stage.
- Summoned Minions (aside from Vexes as they already never attack Creepers) can be configured to stop attacking Creepers if Mob Griefing is set to false.

- Fixed Creeperling default Casting Duration to be 10 instead of 20.

 

Future Plans:

- Same as before.

 

Check out the official mod's Discord Server!