Fire N' Blood - Discontinued

This mod has been discontinued.

File Details

FireNBlood - 1.6.2

  • R
  • Feb 16, 2022
  • 1.54 MB
  • 154
  • 1.16.5
  • Forge

File Name

FireNBlood-1.6.2.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fire-n-blood-514987:3649953")
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Minor Update: Numbers Up, Vexes Down.

Fixes & Changes:

- Soul Energy GUI can show exactly how much Soul Energy the player's Totem of Souls have. Is Disabled by default, but can be enabled through Config.

- When summoning Vexes while having 8 or more around the Player, the newly summoned Vexes will be instantly start to die off and have Weakness and Wither Effect. (Explains why Evokers don't just constantly summon them. Also, the total number of Vexes a Player can have is configurable).

- Roar Spell plays the Ravager Roar sound instead of an explosion sound when casted.

- Cursed Ingot recipe only gives 1 Ingot instead of 4

- Callers would start applying Wither Effect or start periodically take damage later.

- Callers now have a chance of spawning a Tailless Druid when no longer invulnerable.

- Viziers now gives Players a tag when killed. Currently, the tag does nothing, but in the future will make illagers go after the Player. (First, you steal their magical secrets, then you stop them from farming their crops killing villagers and now you've killed one of their Viziers. They would not be happy with you, all things considered)

 

Future Plans:

- Same as before and the consequences for your actions as detailed above.