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Fire N' Blood - Discontinued

This mod has been discontinued.

File Details

FireNBlood - 1.5.1

  • R
  • Feb 9, 2022
  • 1.47 MB
  • 188
  • 1.16.5
  • Forge

File Name

FireNBlood-1.5.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fire-n-blood-514987:3642016")
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Minor Update: Iron & Skulls
- For more information, look at previous update changelog.

 

Fixes & Changes:

- Mutated Rabbits jump further and higher.

- Fix Viziers perpetually doing a spellcasting animation and making noise.

- Change Spiderling Textures.

- Skeleton Servants are now immune to Hosted effect.

- Spiderlings will die off even when wearing a Necro Helm

- Callers should always drop a Rift Shard now.

- Tweaked the Dark and Necro Robe textures a bit.

- Added localization names for Hosted and Gold Touch Effects and the Lightning Trap entity.

 

Additions:

- Added Armored variants of Dark and Necro Robe sets. Gives same benefits as the regular robes and also provide iron level protection.

- Instant Cast Spells. Spells that are instantly casted with no casting duration.

- Teleport Focus. An instant cast spell that teleports the player to wherever they're looking. Crafted using Rift Shard.

- Soul Skull Focus. An instant cast spell that shoots a Soul Skull at wherever a player is looking. Soul Skulls are like Wither Skulls but does not give Wither effect and only heals half a heart to the player when it kills a mob. When crouching, Soul Skulls destroys blocks but otherwise does not.

- Spears. Acts like Tridents but are not supposed to have Channeling nor Riptide Enchantments. Currently Creative mode only items.

 

Future Plans:

- Make a port of this mod to 1.18.1