File Details
FireNBlood - 1.4.0
- R
- Feb 2, 2022
- 1.31 MB
- 178
- 1.16.5
- Forge
File Name
FireNBlood-1.4.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
WARNING! THIS UPDATE REMOVES ALL WANDS AND STAFFS FROM PREVIOUS UPDATES AND REPLACED THEM! MORE INFO IN FIXES AND CHANGES!

CAST AND CONFIG UPDATE
Fixes and Changes:
- Most of the mod is now Configurable. Most values within the mod such as how long a Protector mob is hired or how much Soul Energy is needed to cast a spell, can now be configured.
- Removed all instances of previous wands and staffs and replaces them with Soul Wand, Soul Staff and Wand Focuses.
- Default values on the amount of Soul Energy gained is increased by 5 times.
- Dark and Necro armor sets are slightly redesigned and can repair themselves using Soul Energy (Can be disabled through Config)
- Hexer Spawning can be disabled.
- Undead Minions no longer attack each other.
- Undead Minions last longer.
- Mutated Meat now functions properly and can be eaten multiple times.
- Roar Spell have a larger radius.
- Cripple Spell takes less time to cast. (Can be configured)
- Callers no longer Blind Players.
- It takes longer before Caller gives Players Wither or take periodic damage.
- Callers give all Players 64 blocks around it Evil Eye Effect when destroyed.
- Caller Meteors now spawn Nethernal, and only spawns Scorches along with the new mob on Hard Difficulty
- Caller summons meteors less frequently.
- Changed the Obsidian on the Totems in the Profaned Shrine to be the new Tailless Lightning Totem Heads.
Additions:
Items:
- Soul Wand and Staff. Similar to the old Wands and Staffs, but can cast different spells depending on the Focus equipped. To open inventory, right click while crouching.
- Wand Focus. Each Wand Focus allows the player to cast a certain spell when inserted into a Soul Wand or Staff.
- Focus Bags. Only stores Wand Focuses. Currently does not allow swapping between focus (yet, hopefully)
Spells:
- Channeling Spells. A new category of Spells that casts the spell as long as the player holds down right click or until player runs out of Soul Energy.
- Spiderling Spell. Constantly spawns Spiderlings to attack any nearby hostile mobs. Dies after 9 seconds.
- Brain Eater Spell. Removes a configurable amount of Experience to heal the player.
Enchantments:
- Soul Eater. Increases the amount of Soul Energy gathered when killing a mob with this enchantment.
Mobs:

- Fanatics, Zealots and Apostles. Much like Witches, they're not illagers but are still hostile and are subservient to the Tailless. Spawns at night in groups, can be disabled through config.

- Nethernal. Spawns when a meteor from Callers hits the ground or a mob. Attacks all non-Nether and Tailless mobs and burns mobs at close proximity. Has a chance of spawning a Scorch when attacked.
Blocks:

- Tailless Lightning Totem Head. When a Player enters its vicinity, summons a Lightning Trap on them. Lightning Traps would call a Lightning Bolt on them after a short period of time.
Future Plans:
- Make Wand Focuses Swappable.
- Properly implement Gold Touch Effect.
- Change Project to use Parchment.
- Improve Mobs
- Add a new way to obtain Blaze Cores.
- Give purpose to Padre and Mocking Effigies.
- Reveal the purpose of a certain Boss.

