Fire N' Blood - Discontinued

This mod has been discontinued.

File Details

FireNBlood- 1.1.0

  • R
  • Jan 5, 2022
  • 891.81 KB
  • 228
  • 1.16.5
  • Forge

File Name

FireNBlood-1.1.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fire-n-blood-514987:3594790")
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SITTING AND STRUCTURES UPDATE

 

Fixes and Changes:

- Protector and related mobs can finally sit down! :D

- Tailless Druids would give surrounding Tailless mobs Glowing and Weakness effects when aggressive (Also damages them on Easy Difficulty).

- Improve Tavern generation.

- Tailless Wretches no longer naturally spawn at night.

- Brewers throw Witch's Bombs at Witches instead of potions.

- Neophytes properly drink potions

- Neophytes are automatically hostile and would turn into Witches after 30 Minecraft days.

 

Additions:

- Profaned Towers, a rare structure that contains Witches, Neophytes and Tailless mobs.

- Acolyte, a mob that appears when a Brewer is near a Neophyte with no Witches nearby.  Behaves similar to Neophytes but are non hostile. After 30 Minecraft days, the Acolyte would turn into a Brewer. They follow any nearby Brewers around.

- Witch's Bombs, a new weapon that can be crafter with 4 gunpowder surrounding a fire charge. Causes explosions when thrown but does not damage terrain.

 

Future Plans:

- Add Config to the mod.

- Make Magical items use another resource instead of using Durability.

- Add more structures

- Add more Magical Staffs and Wands

- Add a new way to obtain Blaze Cores.

- Give purpose to Padre and Mocking Effigies (And therefore a proper incentive to hunt down Tailless mobs)

- Reveal the purpose of a certain Boss.