Feudal Rights

Transform Minecraft into a hardcore medieval RPG. Claim land with physical Hearthstones, build a living economy, choose from 9 classes and 8 races, and lay siege to enemy castles with trebuchets and battering rams!
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feudalrights-1.0.0.jar

File namefeudalrights-1.0.0.jar
Uploader
VoloskovVoloskov
Uploaded
Oct 17, 2026
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8
Size
10.7 MB
Mod Loaders
Fabric
File ID
9223618
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:feudal-rights-1594556:9223618"

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What's new

Feudal Rights — October Major Update

  Version: 1.0.0 | Minecraft: 1.21.1 (Fabric) | Release Date: October 2026
  ──────
  ## 🌟 Update Highlights

  • 🎃 Festive Halloween Event & New Boss: Jack Pumpkin King boss fight, flying fire-spitting pumpkins, soul candies, Trick-or-Treat mechanics, and bloodcurdling ambient soundscapes.
  • 👑 Feudal Hierarchy & Vassalage: 6 ranks of the feudal ladder (from Peasant to King), oaths of allegiance, tribute taxation, vassal summons to war, and rebellions against liege lords.
  • 🏛  Court Roles & Inheritance: Appointment of Grand Marshal, High Treasurer, Grand Chancellor, Spymaster, and High Chaplain. Official estate heir appointment upon a lord's death in battle.
  • ⚔ First-Person Combat System Overhaul: Custom physics, sweeping arcs up to 160° Yaw, weapon mass dynamics, two-handed grip mechanics, combo counters, Stamina, and Arcane Mana pools.
  • 🗡  166+ New Weapons, Shields & Equipment: Two-handed greatswords (Zweihänder, Claymore), battleaxes, halberds, spears, javelins, lances, daggers, stilettos, maces, morningstars, 5 shield archetypes (from bucklers to paveses), and 8
  custom GeckoLib 3D armor sets.
  • 👤 Realistic Stealth System: Horizontal field-of-view (FOV) detection cones with blind spots behind and along flanks, smoke bombs, armor weight penalties, devastating Backstabs, and HUD stealth awareness indicators.
  • 🌾 Living Logistics & Trade Caravans: Physical pack caravans with donkeys traversing roads across the world between settlements, subject to bandit ambushes and escortable by hired guards.
  • 👨‍​🌾 Autonomous Peasant Workers: Hand-tool assignment (Farmer, Lumberjack, Miner), automated farming, tree felling, sapling replanting, ore mining, and chest auto-deposit.
  • 🗺  Interactive Kingdom Map & HUD Overhaul: Fullscreen authentic parchment atlas, chunk management with (+) border expansion, custom waypoints with icons, compass bar, minimap, and the Skill Wheel radial menu.
  • 🏰 Sieges, Territory Protection & Guilds: Anti-grief explosion protection from creepers/TNT during peacetime with breach destruction enabled during active wars, anti-teleportation (Ender Pearl and Chorus fruit warding), and guild
  bounty contract boards.
  • 🔨 Modular Blacksmithing & Item Quality: 4 tiers of item quality, permanent "Master's Mark" maker inscriptions, modular forging and assembly on the anvil and assembly table.
  • 🏛  New Dungeons & Surface Structures: 13x13 procedurally generated stone Overland Maze Dungeon, deep underground Kobold Lair, fortified Bandit Camps, and Goblin Villages.
  ──────
  ## 📋 Detailed Changelog

  ### 🎃 1. Halloween Seasonal Event & Bosses (HalloweenHandler)

  • Seasonal Event System: Introduced a server-wide Halloween seasonal event controlled via commands (/halloween start, /halloween stop, /halloween status).
  • Trick or Treat Mechanic:
      • Right-clicking a peasant (PeasantEntity) or a villager during the active event yields festive treats (Soul Candy) or triggers playful mischief/curses (1-hour cooldown per NPC).
  • New Boss — Jack Pumpkin King (JackBossEntity):
      • 350 Max HP, high melee attack damage, high knockback resistance, and multiplayer despawn prevention.
      • Custom 3D GeckoLib model and animations. Summons minion waves and drops unique seasonal loot. Summonable with /halloween boss.
  • Floating Pumpkins (FloatingPumpkinEntity):
      • Hostile flying minion mob featuring an emissive glowmask texture for eyes and mouth in darkness.
      • Patrols the surrounding airspace and bombards players with fireballs.
  • Ambient Sound Design (ModSounds):
      • Added 5 immersive high-fidelity atmospheric sound effects:
          • feudalrights:ghostly_breath — chilling phantom breathing.
          • feudalrights:ghostly_whisper — ominous otherworldly whispers.
          • feudalrights:knock_knock — sudden late-night knocks on doors.
          • feudalrights:the_scarecrow — eerie wooden creaks of a scarecrow.
          • feudalrights:werewolf — distant haunting wolf howling.


  ──────
  ### 👑 2. Feudal Hierarchy, Vassalage & Court Roles (FeudalTitle, DiplomacyManager)

  • Feudal Ladder Titles:
      • 6 progressive ranks with colored chat prefixes, vassal limits, and passive privileges:
          • Peasant [Смерд] — free citizen without land ownership.
          • Knight [Рыцарь] — base estate owner; holds the right to swear fealty to a liege.
          • Baron [Барон] — +5% estate resource yield; authorization to mint vassalage treaties.
          • Count [Граф] — +10% realm stability; -20% guard recruitment and upkeep costs.
          • Duke [Герцог] — -30% vassal stability decay; royal right to levy peasant militias.
          • King [Король] — royal treasury access, Crown decrees, and supreme monarchical authority.

  • Vassalage & Diplomacy:
      • Fealty pledge command: /estate pledge <player> to swear an oath to a powerful lord.
      • Liege commands: /estate vassal accept/release, tax collection /estate vassal collect, call to arms /estate vassal call_to_arms.
      • Vassal Rebellions: /estate vassal rebel — breaks the oath of fealty and initiates a war of liberation.
      • Bilateral Treaties: Non-Aggression Pacts (NAP), Trade Agreements, Trade Embargoes, Military Alliances, and Dynastic Marriages.
  • Privy Court Roles (CourtRole):
      • Appoint trusted players to court offices via /estate court appoint <player> <role>:
          • Grand Marshal: +20% HP to estate guards, +2 guard attack damage, +25% siege weapon damage against enemy fortress walls.
          • High Treasurer: -20% realm upkeep costs; chance to mint bonus coins at the Mint block.
          • Grand Chancellor: accelerated realm influence accumulation (+2 influence/hour), doubled honor gained from signing treaties.
          • Spymaster: trespasser intrusion alerts, 50% chest lockpicking chance reduction, breaks thief lockpicks.
          • High Chaplain: +50% blessing potency from Shrine prayers, realm stability protection, and passive Regeneration I aura for subjects.

  • Dynastic Inheritance (Heir System):
      • Designate an official estate heir: /estate heir set <player>.
      • If the ruler falls in combat, the designated heir is alerted and can assume estate ownership via /estate heir claim.
  • Lord's Decrees (DecreeHandler):
      • Realm-wide decree stances: Festival (zero taxes, speed, and health regeneration), War Law (+strength to warriors, 25% tax rate), and Industry (+haste to workers, increased hunger drain).
  • Justice & Crime (JusticeHandler):
      • Honor penalties and Outlaw bounty status for slaying innocent peasants or unallied players. Rewards and honor bonuses for bounty hunters. Prison spawn point configuration (/justice setprison).

  ──────
  ### ⚔ 3. Combat Overhaul, Weapons, Stealth & Kinematics (FirstPersonCombatRenderer, StealthManager)

  • First-Person Kinematic Combat System:
      • Full Viewport Sweep: Wide-angle attack swings (arcs up to 160° Yaw, tip displacement up to 1.25 blocks).
      • 3-Phase Elliptical Trajectories: Windup ➔ Swift Strike ➔ Loop recovery (eliminates linear bounce-back glitches).
      • Weapon Mass & Profile Specialization:
          • One-Handed Swords: graceful fencing arcs with tip lead (1.08x scale).
          • One-Handed Axes: heavy swings with deep cutting bite (1.05x scale).
          • Two-Handed Greatswords: colossal screen-clearing cleave sweeps (1.25x scale).
          • Two-Handed Greataxes: crushing chops with massive inertia (1.20x scale).
          • Daggers: rapid thrusts and diagonal slashes (0.82x scale).
          • Spears & Polearms: deep forward lunges extending 1.3 blocks forward (1.15x scale / +35% attack range).
          • Maces & Warhammers: blunt impact strikes with elastic rebound.
          • Dual Wielding: synchronous X-slash crossing both blades in center view.
      • Two-Handed Grip: Automatically hides the offhand arm from view when wielding two-handed weapons.
  • Expansive Medieval Arsenal (166+ Items in ModItems):
      • Swords: Arming Sword, Rapier, Scimitar, Falchion, Medieval Sword, Steel Sword.
      • Two-Handed Greatswords: Gothic Greatsword, Zweihänder, Paladin Greatsword, Claymore.
      • Battleaxes & Poleaxes: Medieval Battleaxe, Dane Axe, Executioner Axe, Poleaxe, Francisca.
      • Polearms & Lances: Boar Spear, Halberd, Javelin, Lance.
      • Daggers & Knives: Medieval Dagger, Assassin Dagger, Rondel Dagger, Stiletto, Katar.
      • Blunt Weapons: Pernach, Spiked Club, Morningstar, Warhammer, Medieval Mace.
      • Shields: Buckler, Heater Shield, Viking Round Shield, Pavise, Kite Shield.
      • Magic: Magic Wand, Soul Scythe, Grimoires, and Spell Scrolls.
  • Realistic Stealth Mechanics:
      • Mob Horizontal Vision Cones (FOV): Mobs feature blind spots directly behind and to their flanks; crouching behind a mob renders the player fully undetectable.
      • Smoke Bombs: Deploys an instant smokescreen, blinding mobs inside.
      • Gear Noise & Ambient Light: Heavy plate armor increases detection range, whereas light leather gear minimizes sound. Low light levels reduce detection distance.
      • Backstabs: Daggers deliver devastating critical damage when striking undetected from behind.
  • Stamina & Mana Systems:
      • Stamina: Consumed by weapon attacks, shield blocking, jumping, and sprinting. Exhaustion heavily penalizes attack speed and damage.
      • Arcane Mana: Dedicated RPG mana pool for casting wand spells and mage abilities.

  ──────
  ### 🌾 4. Living Logistics, Caravans & Peasant Workers (CaravanEntity, PeasantEntity)

  • Physical Trade Caravans:
      • Pack donkeys physically journey along overland roads between settlements in real-time.
      • 3 Route Tiers:
          • Local Fair — short-distance, low-risk routes.
          • Provincial Route — medium-distance routes with increased profit.
          • Royal Silk Road — long-haul continental route yielding substantial gold payouts.
      • Dynamic chunk loading keeps the caravan moving smoothly across unloaded areas.
      • Bandit Ambushes: Caravans face ambush hazards en route. Rulers can hire armed NPC guards for protection.
  • Autonomous Peasant AI:
      • Direct tool assignment without complex menus:
          • Hoe ➔ Farmer: tills soil, harvests mature crops, replants seeds.
          • Axe ➔ Lumberjack: chops trees, automatically replants saplings.
          • Pickaxe ➔ Miner: mines stone and ore veins in the assigned radius.
      • Auto-Storage: Workers locate the nearest storage container within 16 blocks and deposit collected yields.
      • Empty-Hand Right Click: Displays a comprehensive status report (job, current state, gathered total, bound chest coordinates).
      • Empty-Hand Sneak + Right Click: Relieves the worker of duties, restoring them to unassigned status.
      • Anti-despawn and multiplayer grief protection against unauthorized players.
  • Trade Post Block & GUI (TradePostBlock & TradePostScreen):
      • Dedicated workstation block featuring an authentic medieval GUI: route dispatch, guard hiring, gold investment slots, secure profit vaults, and station upgrade options.

  ──────
  ### 🗺 5. Interactive Kingdom Map & HUD Overhaul (KingdomMapScreen, FeudalHudOverlay)

  • Kingdom Map Screen:
      • Fullscreen parchment-and-ink atlas featuring smooth mouse dragging and zoom controls.
      • Real-time territorial estate chunk borders.
      • Interactive (+) buttons on adjacent unclaimed chunks for rapid claim expansion.
  • Custom Map Markers:
      • Set personalized waypoints with custom labels, colors, and icons (📍, ⚔, 🏰, ⛏, etc.).
      • Automatic Death Marker tracking the player's last and previous demise locations.
      • In-game marker customization window (MarkerEditScreen).
  • Combat & Status HUD:
      • Cardinal compass bar at the top of the screen.
      • Configurable mini-map overlay.
      • Stealth awareness eye indicator while sneaking.
      • Combat combo counter.
      • RPG Status Panel:
          • Ethereal purple Arcane Mana bar with exact numeric values.
          • Amber Stamina bar (turns warning red when dropping below 20%).

  • Skill Wheel GUI (SkillWheelScreen):
      • Non-pausing radial selection wheel bound to a hotkey for seamless active ability and spell switching on the fly.

  ──────
  ### 🏰 6. Sieges, Guild Contracts & Territory Defense (ExplosionMixin, GuildContract)

  • Guild Contract System:
      • 3 Guild factions: Warriors, Miners, Merchants. Guild Table workstation and dedicated screens.
      • 3 Contract Types:
          • Bounty: Put a hit on a wanted outlaw player with Bounty Scrolls.
          • Mining: Bulk resource and metal delivery orders.
          • Hunting: Monster eradication orders.

  • Explosion Protection Mixin:
      • Estate territories during peacetime are completely protected against grief from creepers, random TNT, minecarts, and End Crystals.
      • During officially declared wars, defensive walls take realistic siege damage from cannons, battering rams, and trebuchets.
  • Teleportation Protection Mixins (EnderPearlProtectionMixin):
      • Players cannot bypass closed estate gates or walls using Ender Pearls or Chorus fruits into protected claims.

  ──────
  ### 🔨 7. Modular Blacksmithing, Item Quality & Perk Tree (ItemQuality, ModPerks)

  • Item Quality System:
      • All forged weapons and armor receive one of 4 tiers:
          • Common — standard baseline attributes.
          • Tempered — +1 damage, +1 armor, +10% durability, -10% stamina cost.
          • Masterwork — +2 damage, +2 armor, +25% durability, -20% stamina cost.
          • Royal Masterpiece — +3.5 damage, +3 armor, +50% durability, -30% stamina cost.

  • Master's Crafter Mark:
      • Forged gear permanently records the blacksmith player's username in the item lore tooltip.
  • Modular Forging Stations:
      • Forging Anvil, Quench Barrel, and Assembly Table.
      • Heated component blanks (blades, guards, handles, pommels) and craftable blueprints.
  • 8 Custom 3D GeckoLib Armor Sets:
      • Steel Armor, Heavy Steel Armor, Enclosed Steel Armor.
      • Storm Lord Armor (Epic).
      • Abyssal Warlord Armor (Epic).
      • Beast Tracker Armor (Rare).
      • Dragonite Armor (Epic).
      • Mercenary Leather Armor and Swashbuckler Armor.
  • 99-Perk Class Tree:
      • Deep talent trees across 9 character classes: Miner, Farmer, Blacksmith, Warrior, Rogue, Ranger, Mage, Alchemist, and Beastmaster.

  ──────
  ### 🏛 8. World Generation & Dungeons

  • Overland Maze Dungeon (OverlandMazeDungeonFeature):
      • Massive 13x13 room procedurally generated surface labyrinth with 5-block high stone walls, hidden loot chests, arrow dispenser traps, and mob spawners.
  • Kobold Lair (KoboldLairFeature):
      • Deep underground cavern hall generating in deepslate layers with rich ore veins, traps, and treasure.
  • Bandit Camps (BanditCampFeature) & Goblin Villages (GoblinVillageFeature):
      • Surface encampments with tents, campfires, sentries, and plunder chests.

  ──────
  ### ⚙ 9. Performance, Networking & Localization (ModNetworking)

  • Fabric Networking Overhaul:
      • High-performance custom packet protocol for smooth synchronization of territory maps, active trade routes, guild contracts, and diplomatic pacts.
  • NPC Multiplayer Stability:
      • Fixed despawning and AI stall issues for moving caravans and peasant workers during chunk unloading and server restarts.
  • Full Bilingual Support:
      • 100% translation synchronization across ru_ru.json and en_us.json for hundreds of newly added items, blocks, perks, GUI menus, and system prompts.

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