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Fear of Anything

This mod makes selected mobs flee from configurable blocks and items. Customize which entities are affected, what they fear, and optimize performance with cooldowns, proximity checks, and fire-related settings for better efficiency.

File Details

Fear of Anything - 1.20.1 - 4.0.0

  • R
  • Jan 7, 2026
  • 112.98 KB
  • 13
  • 1.20.1
  • Forge

File Name

firefearmod-4.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fear-of-anything-1212919:7430015")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v4.0.0 Major Update!

Changelog:

  • Fixed a bug where the multi-trauma profiles do not work as intended; now they do.
  • Support the latest version of Sound Attract.
  • Support Item & Block Attraction. The lure item will override fear.
  • Supporting complex logic like HEALTH_PERCENTIS_DAYIS_RAINING, and Y_LEVEL.

    {
      "group_id": "example:scared_when_hurt",
      "conditions": [
        { "type": "health_percent", "max": 0.5 },
        { "type": "is_raining", "value": true }
      ],
      "stages": [ ... ]
    }

This one showcases that the Item & Block Attraction item will override zombie's fear of the player. 

+ https://github.com/Sylsatra/firefearmod/tree/4.0.0-1.20.1/datapacks/example_multiprofile

This one showcases that the cow will flee at different speed depending on the source, fire = 1.6x; player = 1.0x.