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Fear of Anything

This mod makes selected mobs flee from configurable blocks and items. Customize which entities are affected, what they fear, and optimize performance with cooldowns, proximity checks, and fire-related settings for better efficiency.
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Fear of Anything - 1.20.1 - 4.0.0

File namefirefearmod-4.0.0.jar
Uploader
SylsatraSylsatra
Uploaded
Jan 7, 2026
Downloads
15
Size
113.0 KB
Mod Loaders
Forge
File ID
7430015
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fear-of-anything-1212919:7430015")

Learn more about Curse Maven

What's new

v4.0.0 Major Update!

Changelog:

  • Fixed a bug where the multi-trauma profiles do not work as intended; now they do.
  • Support the latest version of Sound Attract.
  • Support Item & Block Attraction. The lure item will override fear.
  • Supporting complex logic like HEALTH_PERCENTIS_DAYIS_RAINING, and Y_LEVEL.

    {
      "group_id": "example:scared_when_hurt",
      "conditions": [
        { "type": "health_percent", "max": 0.5 },
        { "type": "is_raining", "value": true }
      ],
      "stages": [ ... ]
    }

This one showcases that the Item & Block Attraction item will override zombie's fear of the player. 

+ https://github.com/Sylsatra/firefearmod/tree/4.0.0-1.20.1/datapacks/example_multiprofile

This one showcases that the cow will flee at different speed depending on the source, fire = 1.6x; player = 1.0x.

This mod has no additional files