File Details
fayaz-lockout-0.0.6.jar
- R
- Dec 29, 2025
- 172.11 KB
- 6
- 1.21.11
- Fabric
File Name
lockout-0.0.6.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Major Overhaul
Renamed
- "Death Lockout" → "Fayaz's Lockout" (now supports multiple game modes)
Added
New Game Modes:
- Kills Mode: Race to kill unique mob types
- Death Mode Submodes: SOURCE (damage type) or MESSAGE (death text)
Game Start:
- 3-second countdown with player freeze (3, 2, 1, GO!)
- Players teleported to spawn point
- Inventories cleared, health/hunger restored
Spawn Points:
/lockout spawnpoint [x y z]- Set custom spawn (or use current location)- Defaults to world spawn if not set
Pause System:
- Auto-pause when participating player disconnects
- Title screen shows who to wait for
- Auto-resume on rejoin
- Manual controls:
/lockout pauseand/lockout unpause
Player Management:
- Default color assignment (color now optional when adding)
- Color uniqueness enforcement (no duplicate colors)
/lockout player modify <player> <color>- Change colors/lockout player remove <player>- Remove players
HUD:
- Pause indicator with title overlay
- Mode display (Deaths/Kills)
Changed
Command Structure:
/lockout add→/lockout player add <player> [color]/lockout mode <kills|death> [source|message]- Configure mode separately/lockout start- No longer requires mode parameter (uses pre-configured)/lockout stop- Ends match but keeps config/lockout reset- Wipes everything- Configuration persists between matches (until reset)
Status Command:
- Now shows: active/paused state, mode/submode, goal, players with scores

