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FastPipes

Fast item, fluid & energy pipes with smart sorting, pipe terminal, tiered barrels, and waterlogging. Supports JEI & Jade.
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fastpipes-1.20.1-1.3.6

File namefastpipes-1.20.1-1.3.6.jar
Uploader
big_energybig_energy
Uploaded
Jul 29, 2026
Downloads
30
Size
585.2 KB
Mod Loaders
Forge
File ID
8533975
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fast-pipes-1329310:8533975")

Learn more about Curse Maven

What's new

Fixed

  • Items dropped into the world when the destination was nearly full — extractors sized their dispatch against a capability simulation, which reports the inventory as it is now and not as it will be once items already in transit land. With several ticks of travel time an extractor kept re-dispatching against the same free slot; the surplus arrived to a full inventory, bounced, was refused by output-only sources (farmer villagers, generators) and fell on the ground. Networks now track how many items are in flight toward each receiver and extractors subtract that from the free space they see. The count is rebuilt from the live transports every tick, so it cannot drift out of sync after a bounce, a broken pipe, a chunk unload, a world reload, or a network split.
  • Extraction stalled once every destination was partially filled — a destination was only considered usable if it could accept the entire stack, so a chest with room for 3 was skipped when the extractor offered 5, and extraction stopped completely once no destination had full room. Partial room is now enough; the extractor sends exactly what fits.
  • Void Attachments never received items — the full-destination pre-check added in 1.3.1 required an item-handler capability, but a void destination deliberately has no adjacent inventory and no capability, so every extraction toward one was skipped. Void destinations now bypass the capacity probe.

Changed

  • Items arriving at a destination that filled up mid-transit are now inserted partially instead of bouncing the whole stack — only the remainder is returned or, as a last resort, dropped.

Notes

  • This supersedes the partial fix shipped in 1.3.1 ("items no longer dropped in world when destination inventory is full"). That version pre-checked capacity but had no notion of items already in transit, so the drop could still happen under sustained throughput.

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