Farming for Blockheads

Adds a seed market with a search bar and a scrolling grid, and more farming utilities.

File Details

farmingforblockheads-neoforge-26.2-26.2.0.2.jar

  • R
  • Jul 17, 2026
  • 1.08 MB
  • 133
  • 26.2
  • NeoForge

File Name

farmingforblockheads-neoforge-26.2-26.2.0.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:farming-for-blockheads-261924:8450687"

Learn more about Curse Maven

- Added Shipping Bin
  - Fill it with crops to prepare a shipment.
  - Receive emeralds in response once full.
  - Data Packs can control what items can be sold, how much they are worth, and what kind of payment is given
- Added Rabbit Trap
  - Place it somewhere and leave the area.
  - Return later to see if it has caught anything.
- Added Fishing Barrel
  - Place it on the shore and watch as it catches fish for you.
  - Replace the Fishing Rod when it breaks.
- Added Scythe
  - The scythe will break grown crops in an area of effect when a crop is broken or right-clicked.
  - Allows quickly harvesting your crops without having to check every crop individually.
- Added Watering Can
  - Hydrates farmland for a day.
  - Hydrated farmland does not lose its moisture even if there is no water blocks around.
  - Hydrated farmland has a small passive growth boost on its crops.
- Added Sprinkler
  - Place it in your farm for automatic watering.
  - Like the Watering Can, it will hydrate farmland.
  - Try putting something on top to turn it into a Scarecrow and prevent crop trampling nearby.
- Added `disableVanillaWatering` option (default: `false`)
  - When enabled, makes it so nearby water is no longer enough to hydrate farmland.
  - Instead, the Watering Can can be used to water farmland for a day, or a sprinkler can be set up for automatic watering.
  - This could be used for farming-based packs that want Stardew-like chores.