
Description

This is a mod exclusively for Farming Experience, which modifies different settings of the game to make the progression slower and more comfortable.
Download Farming Experience here.
✨ Features:
- When the player dies, they won't lose their inventory, instead they will lose a heart for every time they die with the possibility to recover hearts by eating golden apples.
- Phantoms don't spawn.
- Zombies are scared of any light sources and will run away from them.
- Zombies, skeletons, and endermans spawn in the overworld.
- Creepers and spiders spawn in caves.
- All monsters have less health.
- Untamed cats don't run away from the player.
- TNT can be thrown when the player has flint and steel and TNT blocks on their hands.
- Minecarts can be placed without using rails.
- Multijump, dash, and smash enchantments.
- Items crafted with dyes can be placed in water cauldrons to wash them back to their base color.
- Tools and weapons can be always repaired.
- Days and nights are longer.
- Changes the panorama background.
- Adds more recipes and advancements.
- Tweaks different Minecraft texture assets.
- Detects if the player is running the modpack.
- Mobs only drop loot and XP when killed by a player (disables passive mob farms).
- Endermen drop significantly less XP to discourage enderman XP farms.
- Configuration file and configuration screen to edit whatever the player wants with support for Cloth Config API.
Some functionality added to this mod was inspired from these great creators:
- Matcha Flavoured datapack by klei_wright.
- Player loses a heart when they die, and they can get it back by eating a golden apple.
- Adding Features to Minecraft That Just Make Sense video by Nekoma.
- Expanded cauldron functionality, allowing the player to wash wool, terracotta, stained-glass, concrete, concrete powder, and candles.




