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Far View

My take on distance horizon (not a fork)
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FAR VIEW V1.3

File namefarview-0.1.3.jar
Uploader
scallydragonscallydragon
Uploaded
Aug 22, 2026
Downloads
44
Size
87.0 KB
Mod Loaders
Forge
File ID
8704862
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:far-view-1657090:8704862")

Learn more about Curse Maven

What's new


Added

1.21.1, 1.21.3, and 1.21.4 are fully caught up. These versions were stuck on an old build without the texture work from 0.1.2. They now have everything 1.20.1 has, plus everything in this release.

Trees carry a hint of trunk colour now, instead of reading as a solid patch of leaf green. Still not a real trunk shape (see Known limitations below) — this is a colour cue, not a structural change — but a stand of trees is easier to tell apart from a grassy hill at a distance.


Fixed

The multi-second freeze during automatic horizon growth is gone. Growing the horizon into brand-new terrain could force a full, uninterrupted world generation pass — structures and all — right in the middle of a frame. However far into new ground the automatic growth reaches, it now generates a much lighter version of the terrain in the background: enough for accurate height and colour, without the part that was freezing the game. (The manual full-detail sweep, Ctrl+J, is unaffected — it already generates real terrain on purpose, because you're watching it happen.)


Known limitations

Trees are still columns, shape-wise. FarView stores one surface height per block column, so a forest still reads as spires rather than a canopy with air beneath it — this release only improves the colour, not the shape. Fixing the shape needs a change to how terrain is stored, and remains the next major piece of work.

Caves are not represented, for the same underlying reason.


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