File Details
FantasticalOrigins 1.7.0.jar
- R
- Jun 4, 2025
- 360.61 KB
- 171
- 1.20.1
- Forge + 3
File Name
FantasticalOrigins 1.7.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
~~1.7.0 Update: Nether Friends!~~
Fantastical Origins reaches a new version this day, including count 'em 4 whole new origins centered around starting in the Nether! Now your Blazeborns and Infernals won't be so lonely anymore!
Ontop of this, there's more numerical data, typo fixes, minor rebalances, and other issues addressed making for a good time if you choose to update! Let's get the boring stuff out of the way first...
- A few typos have been fixed in various places, and the Amphiphon has lost it's Dolphin's Grace potion effect. This places them firmly in a neat spot between not as good as the Merling in water, and not as good as the Human on land, but decent at both, and that was the goal!
- Numerical data in the Joru and Accursed Origins has been updated to more accurately reflect their powers' strength.
- Now introducing a whole 4 totally new origins to Fantastical Origins! The Attuned, Exalted, Morphiphon, and Warpwyld!
Attuned:
Demons and spirits that are closely tied to beasts and the world itself that live in the Nether! They have 40 Hearts, Strength 3, Fire Resistance, Luck, and a who lot of other buffs and effects all for the trade off that they can't wear any kind of armor! Attuned are special, they're big fat monstrous origins that start off really strong, but come late game their trade off might finally bite them in the butt since they can't benefit from portection, toughness, and a whole other slew of enchantments. Is this immense natural power worth it when you have far less effective health? You decide...
Exalted:
Exatled are those who strove for perfection and glory, only to inevitably fail and fall into a new home. Exalted have 0 weaknesses except for 1 indirect one, and they're practically a Human+ in every way shape and form. They don't take fall damage, constantly regenerate, and always have speed and strength 1. The downside? In order to effectively use these benefits in the Overworld, Exalted start in the Nether without fire resistance! Exalted offer one of the hardest starts in the entire mod in exchange for power without strings attached! How far will you fall for the glory of the Exalted?
Morphiphon:
Morphiphon are the Nether's foil to the Amphiphon as you could've guessed! They take damage from water, but can swim and see in lava! They only regenerate their health in lava as well, so make sure you have some near your base! But just think about how much Ancient Debris you could find underneath the fiery oceans below?
Warpwyld:
Possibly the strangest Origin in this update, Warpwylds are plant and fungus peopels hailing from the End and Nether! They're explorers of various dimensions, and have powers that help them explore new lands! Slow fall, jump boost 3, flinging enderpearls, and more await you! Oh, by the way, they can explode with the force of a bed in the Nether!
With plenty of options to now choose from, why not try a Nether playthrough? I reccomend it with Yung's Nether Foretresses. it makes escaping the Nether a bit easier!

