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FancyMenu

Customize Minecraft's menus with ease!

File Details

FancyMenu v2.2.0-1 MC 1.12-1.12.2

  • R
  • Jul 16, 2021
  • 507.76 KB
  • 69.5K
  • 1.12.2+2
  • Forge

File Name

fancymenu_2.2.0-1_MC_1.12-1.12.2.jar

Supported Versions

  • 1.12.2
  • 1.12.1
  • 1.12

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fancymenu-367706:3391183")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CHANGELOG | FANCYMENU [FORGE] v2.2.0-1 MC 1.12

- Fixed: Game crash at start

 

 

CHANGELOG | FANCYMENU v2.2.0

- Fabric: Lifted minimum required Konkrete version to v1.2.2

- Fabric: Official support for MC 1.17.1

- Added: New animation system
- The old system still works, but it's DEPRECATED now and will be REMOVED IN ~3 MONTHS
- Animations are now partly resource-pack-based
- No animation loading screen anymore when using the new animation system
- New system comes with an "Animation Maker" tool for easier animation pack making (Tool will be released later today or tomorrow)
- MC 1.12: Added setting to toggle pre-loading of animations of the new system (disabling this causes the animation to lag when rendered for the first time)
- Added: "Advanced Mode" option to enable some features that could harm or break the game if not correctly used (disabled by default)
- This will hide the "Custom GUIs" tab and the "Advanced" button from the customization menu bar by default (so people finally stop making custom GUIs instead of layouts)
- Added: Compatibility for upcoming mod
- Added: Support for old 1.7 skin format to the Player Entity element
- Added: Fabric: Support for Optifine (OptiFabric) (Experimental)

- Changed: Renamed "session-specific values" to "placeholder text values" so the name better fits its purpose

- Removed: "Don't show again" button from the popup that appears when trying to move an vanilla button without orientation
- Popup can still be disabled in the FancyMenu settings

- Fixed: Some popups of the editor using old purple color scheme for buttons instead of new one
- Fixed: Visual layout bugs when going from game loading screen (aka. splash screen) to normal menu
- Fixed: Buttons don't properly fade-in and stay at low opacity in some rare cases
- Fixed: MC 1.12: Hover textures and hover labels not working for the language button of the main menu


KNOWN ISSUES:

- MC 1.12: Animations loaded via the new system are a bit laggy the first time they get rendered when pre-loading is disabled (Sadly this can't be fixed, it's just how 1.12 works)