familiarslib-1.20.1-1.9
Curse Maven Snippet
What's new
FamiliarsLib 1.20.1-1.9
Bug fixes
- Fixed familiars disappearing from familiar houses after chunk reloads, re-logging or server restarts. If a familiar was in an unloaded chunk when the house recalled everyone (at nightfall, when rain started or when switching to Store mode), the house forgot it for good.
- Fixed house data sometimes not being saved after familiars were recalled, which could lose familiars on restart.
- Fixed outside familiars not being recalled when a house was full (10 familiars).
- Familiars that previously got separated from their house are now taken back in when they return to it.
- A destroyed house (explosion, creative mode and so on) no longer deletes familiars:
- Stored familiars are returned to the owner, or spawn next to the house if the owner is offline or has no room.
- Familiars outside the house are now returned to the owner too, instead of being removed.
- Fixed the house limit counting tall houses more than once, which wrongly showed the "storage block limit" message.
- Greatly improved performance when opening a familiar house. The limit check no longer scans hundreds of thousands of blocks on every click.
- Houses saved by older versions now load with the correct default settings (Store mode, wander distance).
- Fixed a crash with newer Iron's Spells versions caused by a removed key-handling class.
For addon developers
- Added
AbstractFamiliarStorageBlockEntity#isHousePosition(BlockPos), which multi-block houses can override to accept familiars linked to any of their blocks.
This mod has no additional files

