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FamiliarsLib

Library mod for the core features of the Alshanex Familiars mod
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familiarslib-1.20.1-1.9

File namefamiliarslib-1.20.1-1.9.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Oct 3, 2026
Downloads
951
Size
330.5 KB
Mod Loaders
Forge
File ID
9052376
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:familiarslib-1316458:9052376")

Learn more about Curse Maven

What's new

FamiliarsLib 1.20.1-1.9

Bug fixes

  • Fixed familiars disappearing from familiar houses after chunk reloads, re-logging or server restarts. If a familiar was in an unloaded chunk when the house recalled everyone (at nightfall, when rain started or when switching to Store mode), the house forgot it for good.
  • Fixed house data sometimes not being saved after familiars were recalled, which could lose familiars on restart.
  • Fixed outside familiars not being recalled when a house was full (10 familiars).
  • Familiars that previously got separated from their house are now taken back in when they return to it.
  • A destroyed house (explosion, creative mode and so on) no longer deletes familiars:
    • Stored familiars are returned to the owner, or spawn next to the house if the owner is offline or has no room.
    • Familiars outside the house are now returned to the owner too, instead of being removed.
  • Fixed the house limit counting tall houses more than once, which wrongly showed the "storage block limit" message.
  • Greatly improved performance when opening a familiar house. The limit check no longer scans hundreds of thousands of blocks on every click.
  • Houses saved by older versions now load with the correct default settings (Store mode, wander distance).
  • Fixed a crash with newer Iron's Spells versions caused by a removed key-handling class.

For addon developers

  • Added AbstractFamiliarStorageBlockEntity#isHousePosition(BlockPos), which multi-block houses can override to accept familiars linked to any of their blocks.

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