Description
[EN]
Minimalistic mod that fixes old Minecraft bug and also allows you to control fall damage (even at fall into water/lava).
A few words about the first part
Minecraft has an old bug which incorrectly calculates fall damage. You can read about it, for example, here or check by yourself. You can see that, for example, when you fall from a height of 11/12 blocks, you will receive the same damage (8), but according to the formula CEIL(FALL_HEIGHT - 3) ['ceil' means rounding up], which is used in Minecraft (if you don’t have wearing enchanted armor, active potion effects, etc.), you should take 9 damage when falling from a height of 12 blocks. This is because the altitude that you flew on the last tick before landing does not add to the total fall distance. This mod fixes it.
About second part
Mod allows you to set your own fall damage formula (almost). You can set minimal height, only falling above which you will receive damage from falling, and damage for every N blocks that you flew down. So formula looks like CEIL((FALL_HEIGHT - MIN_HEIGHT) * DAMAGE / BLOCKS_QUANTITY). In vanilla these values are 3, 1, 1. So only falls above height of 3 blocks deal damage and for each block you take 1 damage (1damage is half life). You can set your own values separately for players and creatures. Also if you like to have more realistic game (because in real life you most likely die when fall into water from a great height) you can configure damage at fall into water/lava.
NOTE that all damage reducers like wearing enchanted (with Feather Falling or Protection) armor or landing on hay block etc. still work and reduce your fall damage.
[RU]
Небольшой мод, который исправляет старую ошибку Minecraft, а также позволяет управлять уроном от падения (даже при падении в воду/лаву).


