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Factions ReForged

Claim chunks, declare allies and enemies, and hold territory you can see the edge of. A modern rebuild of the faction mechanic that defined a generation of servers chunk claims, war and alliance, a faction bank, faction chat, and particle borders.
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Factions ReForged 1.6.0 / MC 26.2

File namefactions-1.6.0+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Sep 13, 2026
Downloads
11
Size
744.0 KB
Mod Loaders
NeoForge
File ID
8872936
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:factions-reforged-1670483:8872936"

Learn more about Curse Maven

What's new

Added

  • Faction territory on JourneyMap. Every faction's claims as a filled region in its banner colour, bordered by relation — white your own, green an ally, red an enemy, grey the rest — with the faction's land, members and power on hover, and own-and-allied standards pinned in their own waypoint folder. A toolbar button turns the layer off; with permission to claim, a second one turns on claim mode, where left-click claims a chunk and right-click releases it.

    Every click runs the ordinary command — /f claim <x> <z> — so the map can do nothing a player at a keyboard could not, and an enemy's standard is never pinned. /f map layer on|off is the same switch as the button, because the territory is drawn by the server. Factions still draws no map of its own; this is JourneyMap's, decorated, and with JourneyMap absent none of it loads.

    Three things only a real map could have caught, all of them silent: the layer button flipped its own label while the server went on drawing; standard pins multiplied, because each push mints a new id and nothing took the old one down; and the waypoint folder was created empty, because the API's own addWaypoint is client-only and fails by exception on a dedicated server.

  • /f panel — the faction at a glance, and a real screen for it on a modded client: power, land against entitlement, bank, standard, raid record, relations, and the member list with promote/demote/kick.

    The command is the interface and the screen is the surface. /f panel prints the same facts as text for anybody who cannot draw them — so the two paths are the same command, differing only in whether the client was listening for a richer answer. There is no serverbound payload and no second code path: every button on the panel sends a command too, so the rank checks that already guard /f kick apply unchanged.

    Promote, demote and kick are drawn only for a leader or officer. A button that always answers "you may not" teaches a player to ignore buttons.

  • Five buttons on Standards' action bar: faction home, claim, auto-claim and the map. Auto-claim is a state rather than an act, so the bar lights it while it is running — which is the whole reason it is worth a button rather than a command you have to remember you left on.

    Each is offered only when it would do something: home appears only with a home set, and the rest only to somebody in a faction. A bar full of buttons that can only answer "you are not in a faction" is worse than a bar with nothing on it.

    Registered through Standards' public seam from this repository, which is the only real evidence that seam works for somebody who did not write it. Guarded against a Standards too old to have it, so losing four buttons cannot cost anyone the mod.

  • Solid borders on a modded client. With Factions installed client-side, the particle border is replaced by translucent walls standing on the ground in your relation's colour, and the ground under you tinted to match — readable at a glance from a hilltop, where particles are a dotted line. It shows exactly what the particles show: which chunks are claimed and what each owner is to you. A vanilla client is not missing a fact, only a nicer surface for the same one.

    On the ' key by default. factions-client.toml holds two dials — walls (radiusChunks, default 8) and tinted ground (floorRadiusChunks, default 2) — because only the machine drawing them knows what it can afford: measured from 100fps on a desktop GPU, 8 and 2 cost under ten frames and 4 of ground drops it to 70. The client asks, and the server caps it at borders.maxRadiusChunks.

    /f borders radius <chunks> is the same request as a command, so a typist widens their particles by exactly as much. /f border is accepted as well as /f borders.

  • Your own standard pins the chunk it stands in. Nobody can take it — not an enemy at any overreach, in any raid — and /f unclaim and /f unclaimall leave it alone. Take the flag down and the ground is ordinary again. A standard now designates a core chunk: a second reason to plant one, and something a faction cannot lose by accident, including to its own officers.

    A captured flag pins nothing, or stealing a flag would hand the thief an unlosable chunk wherever they planted it. A trophy falls with the land: unclaim or lose the chunk it stands in and it is taken down. Enforced where land changes hands, so every route inherits it. Found as a bug — unclaiming the chunk under your own flag left it standing and still counted — and the owner chose the better repair. See POWER.md.

  • The map says why a click was refused. In claim mode a refused chunk did the right thing and looked like a broken button: the reason went to chat, behind the fullscreen map. The server's own reply is now shown on the map for a few seconds — the same sentence, word for word, that a typist gets in chat, and no new packet to carry it.

Changed

  • Requires Standards 1.8.0 or newer, on every Minecraft line.
  • There was no 1.5.0 release. That number was spent while the panel seam waited on Standards, so this release carries everything since 1.4.0.

Fixed

  • 26.2's mod list shows a row icon. 26.2 draws a small icon beside the name and a separate banner above the description; the mod shipped one image for both.

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