File Details
faction_craft-1.19.2-1.2.1
- R
- Mar 31, 2023
- 570.59 KB
- 131
- 1.19.2+1
- Forge
File Name
faction_craft-1.19.2-1.2.1.jar
Supported Versions
- 1.19.2
- 1.19
Curse Maven Snippet
Changelog
[1.19.2-1.2.1] - 2023-31-03
Major Features
Diggers
A new Faction Rank has been added, called DIGGER. Mobs with this rank will be summoned when another mob considers itself stuck.
These mobs will be able to dig towards their goal, creating a path for mobs to follow. They will be able to dig through walls, and will be able to dig upwards and downwards.
To achieve this, several a boost type has been created, digger_boost, with several boost implementations. Each of these boosts detail how equipped the mob must be to dig. These are:
- tool_digger
- proper_tool_digger
- barehanded_digger
Role Boost
The Role Boost Provider has been added. This allows you to add boosts to mobs based on their intend role.
This version provides two roles:
- potion_healer: Intended to fix the missing functionality of the witch. The witch will now, once again, throw healing potions at nearby allies.
- tank (experimental): Allows mobs to wield and "use" shields. However, due to the nature mob animations, the shield animation will not be visible. This is a limitation of the game, and cannot be fixed by the mod. Instead the shield will be displayed above the head when the mob is shielding. In version 1.20.0, this will become a proper icon. Several other minor issues exist, so it is considered experimental for now and will be disabled by default. Use the new experimental setting in the config to turn it on.
Faction Entity Types
Faction Entity Types will, from now on, be in individual files. This will make it easier to add new ones, and to add new features to them. You can also override individual faction entity types to adjust their balancing. We introduced several minor changes to the way the json file looks, cleaning up various fields into a proper min max object.
The old faction entity typesm in the faction file, are still supported but will be removed in a future version. Please migrate to the new format. New features are not added to these.
"FactionSummon" command
A new command has been added to the mod, which allows you to summon a faction entity. The command is as follows:
/factionsummon <faction> <entity> <x> <y> <z> <boostStrength>
Redid Entity Navigation in a village
Entities are now a lot smarter during a raid. We have removed the vanilla raid navigation and improved it to be more intelligent. This means that mobs will now be better at navigating through buildings. Be aware that this will impact the difficulty of raids and no balancing adjustments for this have been made.
Default Entities
A faction can now be outfitted with default entities. Whenever an entity spawns, a check will run to see if it has a default faction, if it does, this faction will be added to entity. If multiple factions have it as a default entity, a random one will be selected, seeded by the chunk, to ensure close entities are more likely from the same faction.
Minor Features
- Added Biome Spawning limitations to Faction Entity Types.
- Added Y range check to Faction Entity Types.
- Made the ReconstructBlock also work outside of raids. Right now, they will still be primarily generated only during raids, with the exception of the new diggers.
- Mobs can now VERY rarely spawn with a trident. They will not, however, be able to throw it.
- Ranks are now a list and no longer a min and max. This will allow a mob to appear both as a digger and a soldier, for example.
-
Several new tags have been added. These will be use for various new features. Right now, they are only used for the tank role. In the future they will be used for more boosts.
#factioncraft:can_use_shield#factioncraft:can_use_crossbow#factioncraft:can_use_bow#factioncraft:can_use_weapon#factioncraft:can_wear_armor
Bugfixes / Tweaks
- Fixed raids not ending when babies are still alive.
- Fixed #31, crash during game run.
- Fixed #29, RaidManager being loaded on Client Side.
- Fixed #21, no sound is played for the default illager faction, if it did not in vanilla.
- Fixed #20, Horses buck off their riders.

