fabricplots-1.0.0+26.1.2.jar
Curse Maven Snippet
What's new
1.0.0 — Two mods, one toolkit, and Minecraft 1.21.1
FabricPlots hits 1.0 — and now runs on Minecraft 1.21.1, 26.1.2 and 26.2.
The build editor is now DraftSmith — our standalone building mod (GUI shapes, 11 paint brushes, measuring tools, clipboard, undo), bundled inside the FabricPlots jar. Nothing extra to install, every editor command works as before, and edits stay jailed to your plot. /plot manages plots (/plot edit now opens My Plots); /draft builds (the editor hub moved to /draft edit).
One-jar install — sgui is bundled too. Drop FabricPlots in mods/ with Fabric API and you're done.
Permissions (optional, via fabric-permissions-api): every feature and staff command checks a fabricplots.* node when LuckPerms (or similar) is present — including tiered claim limits (fabricplots.limit.N) and mob-cap tiers (fabricplots.mobcap.N). Without a permissions mod, nothing changes.
Quiet by default — plot mob spawning now defaults OFF (owners opt in from Settings → Mob spawning), each plot gets an owner-adjustable mob cap (server ceiling via mob-cap-per-plot, scales with merges), and a mob-spawning=off config switch silences the whole world. Fixes: spawn toggles clear a plot's street stragglers, and biome bleed onto roads no longer spawns street mobs.
1.21.1 note: protect-explosions can't gate TNT there (no tntExplodes gamerule); all other containment applies.
This mod has no additional files

