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[Fabric] Dochi`s RPG Maker

[Fabric] Build dialogue, GUI layouts, CustomNPCs shops, item-based currencies, HUDs, and NPC tools in-game.
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dochi_rpg_maker-0.1.8-fabric-1.21.1.jar

File namedochi_rpg_maker-0.1.8-fabric-1.21.1.jar
Uploader
great_dochigreat_dochi
Uploaded
Sep 2, 2026
Downloads
43
Size
5.2 MB
Mod Loaders
Fabric
File ID
8792104
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fabric-dochi-rpg-maker-1645661:8792104"

Learn more about Curse Maven

What's new

Change Log 0.1.8

Added

  • Quest Editor — Create quest packs with objectives, prerequisites, rewards, repeat rules, and NPC dialogue links.
  • Quest Journal — Players can search, track, accept, and turn in quests. Opens with U by default.
  • Faction Editor — Add names, icons, descriptions, categories, and relationship presentation to CustomNPCs factions.
  • Faction Overview — Players can view their faction scores and relationships. Opens with J by default.
  • Popup Maker — Create announcements with custom text, images, sounds, display timing, and priority.
  • DRM Admin — Authorized operators can manage player tags, currency, quests, advancements, faction points, and stored data through F7.
  • Asset Browser — PNG files in config/dochi_rpg_maker/assets/textures can now be searched, filtered, and previewed directly from DRM editors.
  • Animated PNG textures — PNG assets can use a matching .png.mcmeta file for texture animation.
  • Expanded NPC Basic editor — Added deeper NPC texture, model, animation, preview-camera, and hitbox controls.
  • GeckoLib NPC integration — When GeckoLib is installed, NPCs can use custom models and animations, including animation actions triggered through dialogue.
  • Physical currency items — DRM currencies can now have a physical item form with a configurable value per item.
  • HUD data values — HUD Maker can display CustomNPCs storeddata and tempdata values.
  • Teleporter command timing — Teleporter commands can now run at selected stages before, during, or after the fade and teleport sequence.

Changed

  • Unified editor interface — Editor top bars, panels, lists, alignment, and input focus have been standardized for clearer and more consistent navigation.
  • Dialogue improvements — Improved search, scrolling, input handling, and editor usability.
  • NPC Shop improvements — Improved search, scrolling, input handling, and preview behavior.
  • NPC Apply improvements — Improved editor input and NPC preview handling.
  • NPC Spawner improvements — Improved search, scrolling, input handling, and preview behavior.
  • Remnant Msg improvements — Improved search, scrolling, input handling, and preview behavior.
  • Asset loading optimization — Large asset collections and editor screens now avoid unnecessary repeated loading.

Fixed

  • Editor input handling — Fixed multiple focus, scrolling, and text-input issues across DRM editors.
  • NPC preview handling — Fixed several preview-related issues affecting NPC editing and presentation.
  • Large-list performance — Reduced unnecessary repeated processing when browsing large asset and editor lists.

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