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Extra Origins

Adds more origins to the Origins mod

File Details

extraorigins-1.20-7.jar

  • R
  • Mar 22, 2024
  • 125.95 KB
  • 2.7K
  • 1.20.2
  • Fabric + 1

File Name

extraorigins-1.20-7.jar

Supported Versions

  • 1.20.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:extra-origins-398419:5203149"

Quilt

modImplementation "curse.maven:extra-origins-398419:5203149"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Gameplay Changes: -Florans now use the active key to fertilize blocks instead of sneak + use -Florans now gain Strength I from water instead of +2 damage -Florans now heal every 40 ticks instead of 30, and only attempts to heal when necessary -Truffles now use the active key to convert soil blocks into mycelium instead of sneak + use -Inchlings no longer have increased attack speed -Inchlings now have further reduced block reach -Inchlings are now easier to hit -Piglins no longer have a penalty on using non-golden equipment -Piglins no longer gain a speed bonus when wearing netherite armor -Piglins now gain Weakness I from being outside of the nether instead of a slowness modifier -Piglins can now eat golden food -Piglins can now negate the effects of Homesick for 3 minutes by eating golden food

Technical Changes: -massive mixin cleanup -extraorigins:fertilizable block condition now only applies if the fertilizable block is currently fertilizable -extraorigins:mob_neutrality power type now uses an entity condition instead of a list of entity types -extraorigins:prevent_block_slowness power type no longer has any parameters -rename extraorigins:crossbow_arrow entity condition to extraorigins:shot_from_crossbow -add extraorigins:block_action_looking_at entity action, which takes a block condition and performs a block action centered on the block an entity is looking at, and entity actions on the entity -add extraorigins:delayed_hitbox power type, which allows an entity to be hit for a certain amount of ticks after it leaves a player's crosshair -add extraorigins:innate_unbreaking power type, which gives items a base level of Unbreaking that stacks with the actual enchantment -add extraorigins:modify_item_attributes power type, which applies attribute modifiers to items and displays the modifiers in their tooltip