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Adds additional damage enchantments and associated entity groups to Minecraft.

Description

Combat+

A modpack utility mod masquerading as an enchantment mod. Extra Damage Enchantments connects datapacks to the "entity group" system used by enchantments like Smite. And additionally adds 5 new damaging enchantments to make use of the new system.

An issue with modpacks is that new mobs often don't fall into the vanilla categories of undead, arthropod, and aquatic. ExtraDE adds 5 additional categories that cover the majority of use-cases.
Each category, along with the vanilla groupings, is a datapack tag. This creates a convenient compatibility layer for modpacks to use and add additional mobs.

ExtraDE also adds custom group icons for Provi's Health Bars and Neat. Using PHB will also grant new custom health bar portraits.

New Entity Groups

  • Humanoid (extra-damage-enchantments:humanoid)
    • Receives extra damage from the Rebel enchantment.
    • Consists of human and humanlike mobs (Players, Villagers, Piglins).
  • OuterWorldly (extra-damage-enchantments:outerworldly)
    • Receives extra damage from the Voidrender enchantment.
    • Consists of dimensional mobs (Endermen, Ender Dragon).
  • Arcane (extra-damage-enchantments:arcane)
    • Receives extra damage from the Unravel enchantment.
    • Consists of mobs that are made of magic (Allays, Vexes).
  • FungiFloral (extra-damage-enchantments:fungifloral)
    • Receives extra damage from the Herbicide enchantment.
    • Consists of plantlike and mushroomlike mobs (Mooshrooms, Wardens).
  • Beastly (extra-damage-enchantments:beastly)
    • Receives extra damage from the Butcher enchantment.
    • Consists of animal and beastlike mobs (Cows, Hoglins, etc).

Each enchantment is incompatible with Sharpness, each other, and other damage enchantments such as Smite.

For PvP balancing, there is additionally a gamerule that controls how effective special (non-Sharpness) damage enchantments are against players.

Datapack Information

ExtraDE allows you to add any mob (even modded ones) into the extra or even vanilla entity groups via Minecraft's tag system, check the mod wiki for more information.

Modpacks

Feel free to add this mod to any modpacks. ExtraDE is built specifically to add an overarching entity group system for for modpacks.

Origins Addon

If you are setting up an Origins modpack, consider also adding ExtraDE Origins Addon. This addon creates a new power type called extrade:entity_group, which allows any Origin to be assigned to one of the entity groups created by ExtraDE.
This benefits both roleplay/lore and pvp balancing by creating a universal weakness system for all members. (Note that players are classified as "humanoid" by default.)