Extended Scripts

An addon for Kamkeel's CustomNpcs+ that gives scripters new capabilities and quality of life shortcuts.

File Details

extendedscripts-v1.10.jar

  • R
  • Mar 26, 2026
  • 389.45 KB
  • 33
  • 1.7.10
  • Forge

File Name

extendedscripts-v1.10.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:extended-scripts-1328588:7814560")
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  • Added first person offset, rotation, and scale override options so that certain scripted item can look nicer when held/seen in third person.
  • Fixed an incompatibility with Angelica
  • Scripted items are now dyeable. They can be given an overlay for the armor and item textures so that they can replicate leather armor with custom textures. Additionally, with the setDyeable function, the scripted item can be dyed like leather armor.
  • Improved, fixed, and added new functions to the ShapeMaker class
  • Added the nextComponentId for custom GUIs. This function already exists for custom overlays.
  • Added a function in Extended API that makes creating custom particles with the vanilla textures far simpler.
  • Fixed the EffectID Enum not being properly type identified.
  • Added dynamic global objects which are similar to Enums except they can change based on the contents of a list. The ones that were added are QuestID, DialogID, CustomEffect, and CloneTab_X where X is 1-15. As an example if you type "CloneTab_3.", a list of all clone names will appear in autocomplete. Just like Enums, you can use these object values in place of the string or number that a function would typically require.
  • Added 10 new Enums.
    • AbilityAnchorPoint
    • AbilityHitType
    • AbilityLockMode
    • AbilityRotationMode
    • AbilityTargetFilter
    • AbilityTargetingMode
    • AnimationPart
    • AuctionStatus
    • ClaimType
    • TimeAvailability