Description
Expanded Game/Option Configurations
What You Can Change
- Turn damage types (drowning, fire, lava, poison, wither, void, starvation) into a percentage of max health per tick instead of flat values that seem pointless with extra health.
- Same idea for healing: regen, potions, Regeneration effect, etc. as a percentage of max health.
- Option to apply damage/healing scaling to all entities or just players. (Starvation stays player-only.)
- Adjust how armor reduces damage: max effective armor, protection divider, and max damage reduction.
- Lets you tune armor from “barely helps” to “almost immune” without changing any armor values.
- Set damage reduction per level for Resistance I–IV.
- Tweaks both potions and beacons.
- Global XP multiplier (e.g. 2× XP).
- Global durability multiplier (e.g. tools last 2× longer).
- Global multipliers for mob health and damage.
- Dimension-based scaling: Overworld, Nether, and End each get their own health and damage multipliers.
- Support for custom dimensions via a simple list in the config.
- Use percentage damage per level instead of vanilla’s flat bonus (e.g. 10% per level so Sharpness III = +30%).
- Multiplier for how often wandering traders spawn.
- Lower values = more frequent spawns, higher values = less frequent.
Join the discord if you have any questions or need to report something https://discord.gg/SFa7KXTjee


