Description
✨ Expanded Enchantments ✨
More enchantments. More curses. More progression.
Expanded Enchantments adds magical upgrades, dangerous curses, custom effects,
enchanted books and configurable gameplay mechanics to Minecraft.
Enchant your gear. Accept the curse. Survive the consequences.
📖 About Expanded Enchantments
Expanded Enchantments expands the vanilla enchanting system with a large collection of new enchantments and dangerous curses for weapons, armor, tools, shields, Elytra, bows, crossbows and special equipment.
The goal of this mod is to keep the familiar Minecraft feeling while adding more depth, progression and playstyle variety.
Whether you want lifesteal weapons, tankier armor, faster attacks, faster movement, auto-smelting mining tools, tree-felling axes, Elytra upgrades, dynamic light helmets, bonus XP, survival effects, bow upgrades or chaotic curses — this mod gives you many new ways to customize your gear.
⭐ Main Features
- 🪄 Many new enchantments for weapons, tools, armor, helmets, boots, shields, bows, crossbows and Elytra
- 💀 Dangerous curses with unique negative effects
- 📚 Custom enchanted books
- ⚔️ Attack speed, movement speed and combat progression
- 🏹 Bow and crossbow upgrades
- 👼 Survival-focused enchantments like Guardian Angel and Last Stand
- ⚙️ Server-side config to enable or disable individual enchantments and curses
- 🪽 Configurable Winging fall distance
- 🔨 Configurable Anvil behavior, including removal of the “Too Expensive” limit
- 💎 Fortune-friendly Autosmelt
- ⛏️ Vein mining for ores
- 🌲 Tree-felling enchantment with player-built structure protection
- 🌍 Multilingual support
- 🎮 Designed to stay close to vanilla gameplay
🪄 Enchantments
🩸 Vampirismus I–V
Gives your weapon a chance to steal health from enemies. Each level increases the chance to drain health from the target and heal yourself.
⚔️ Attacker I–III
Increases attack speed, allowing weapons to recharge faster between attacks.
- Level I: +5% attack speed
- Level II: +10% attack speed
- Level III: +15% attack speed
⚔️ Swift Strike I–III
Increases attack speed, allowing weapons to recharge faster between attacks.
- Level I: +5% attack speed
- Level II: +10% attack speed
- Level III: +15% attack speed
🏃 Runner I–III
Increases movement speed when applied to boots.
- Level I: +5% movement speed
- Level II: +10% movement speed
- Level III: +15% movement speed
👟 Agility I–III
Increases movement speed when applied to boots.
- Level I: +5% movement speed
- Level II: +10% movement speed
- Level III: +15% movement speed
🏹 Arrow Storm I–III
A bow and crossbow enchantment that has a chance to fire additional projectiles.
- Level I: 10% chance, +1 projectile
- Level II: 15% chance, +2 projectiles
- Level III: 25% chance, +3 projectiles
Extra projectiles are temporary and are designed to avoid arrow duplication issues.
🌙 Night Hunter I–III
Increases damage against monsters during the night.
- Level I: +10% night damage
- Level II: +20% night damage
- Level III: +30% night damage
👼 Guardian Angel I
Gives the player a chance to survive otherwise fatal damage.
- 20% chance to prevent death
- Sets the player to low health instead of dying
- Grants temporary defensive effects
- Includes a cooldown for balance
❤️ Tanker I–IV
Adds extra maximum health when applied to armor. The bonus hearts are visible in the health bar.
🪨 Stone Skin I–III
Adds additional defensive protection to armor, helping reduce incoming damage.
🛡️ Stronger I–V
A shield enchantment that can knock back attackers when blocking axe attacks.
💥 Heavy Impact I–III
A heavy weapon enchantment for axes and maces. Attacks have a chance to knock enemies back and slow them for a short time.
- Level I: 10% chance
- Level II: 15% chance
- Level III: 25% chance
📚 Reaper I–III
Gives weapon attacks a chance to reward bonus experience when killing monsters.
- Level I: 15% chance
- Level II: 25% chance
- Level III: 35% chance
🛡️ Last Stand I–III
When your health drops low, Last Stand grants temporary Resistance to help you survive dangerous moments.
Includes cooldown balancing so the effect cannot trigger constantly.
👟 Sprinter I–III
Increases movement speed while jumping when applied to boots.
🦘 Jumper I–II
Increases jump height when applied to boots.
🧲 Magnetic I–III
Pulls nearby items and experience orbs toward the player.
- Level I: 3 block radius
- Level II: 5 block radius
- Level III: 7 block radius
⛏️ Veinminer I
Mine entire ore veins by breaking just one ore block.
- Works together with Fortune
- Compatible with Autosmelt
- Normal ore and deepslate ore variants are grouped together
🔥 Autosmelt
Automatically smelts certain mining drops while preserving normal drop behavior.
Designed to work with Fortune and other mining-related mechanics.
- Raw Iron → Iron Ingot
- Raw Gold → Gold Ingot
- Raw Copper → Copper Ingot
- Ancient Debris → Netherite Scrap
🌲 Forrester I
Fell entire natural trees with one axe.
- Designed to cut down real trees, not player-made wooden structures
- Checks for nearby leaves to identify natural trees
- Player-placed logs are tracked and excluded
🧠 Wisdom I–V
Increases the amount of experience gained from collected XP orbs. Can only be applied to helmets.
🪽 Winging
Automatically activates your Elytra after falling a configurable distance.
🛡️ Strong Wings I–III
Adds protection-like defensive power to Elytra.
🌍 Deeply Rooted I–III
Reduces knockback taken by the player when applied to boots.
⚡ Shocker I–III
A mace enchantment that can shock nearby entities, heavily slowing them for a short time and creating electric visual effects.
☠️ Poisoning I–II
A spear enchantment that gives attacks a chance to poison the target.
💡 Glowing I
Turns the player into a moving light source when applied to a helmet.
- Lights up the area around you like a torch
- Does not prevent monster spawns
- Does not despawn or remove existing monsters
💀 Curses
🛡️ Curse of Permeability
A shield curse that causes every fourth blocked hit to pass through your shield.
👹 Curse of the Horde
Monsters detect and focus you from a much larger range.
Great for tank builds — but also much more dangerous if you are not prepared.
🔁 Curse of Respawn I–III
When killing a monster, there is a chance that the monster respawns nearby.
- Level I: 25% chance to respawn 1 monster
- Level II: 30% chance to respawn 2 monsters
- Level III: 40% chance to respawn 3–5 monsters
Excluded mobs: Warden, Wither and Ender Dragon.
Named mobs: disabled by default, configurable in the server config.
Mobs spawned by this curse cannot trigger another Respawn Curse chain.
😱 Curse of Scream
Randomly plays scary scream and door-lock sounds while equipped. Custom sounds can be added through the mod assets.
🌊 Curse of Sinking
A boot curse that makes it extremely difficult to surface while underwater.
🏹 Curse of Burning Arrow
A bow and crossbow curse that makes burning arrows ignite wood when they hit it.
Use with caution near forests, wooden buildings or storage areas.
🍖 Curse of Exhaustion
A curse that makes movement and sprinting more dangerous by applying exhaustion-related effects while equipped.
⚙️ Configuration
Expanded Enchantments includes configuration options for both players and server owners.
🖥️ Server Config
Server owners can enable or disable individual enchantments and curses. By default, all enchantments and curses are enabled.
config/expanded_enchantments.json
The server config includes options such as:
- Enable or disable individual enchantments and curses
- Allow or block named mobs from respawning through Curse of Respawn
- Configure Veinminer limits
- Configure Forrester limits
- Control special features like anvil cost behavior
💻 Client / Local Config
The Winging fall distance can be adjusted through the local config.
config/expanded_enchantments_client.json
🔨 Anvil Config
Expanded Enchantments can remove the vanilla “Too Expensive” anvil limit.
- Default maximum level cost: 30
- Multiplayer: uses the server config
- Singleplayer: uses the local/integrated world config
This makes advanced gear progression much smoother while still keeping it configurable.
🌍 Localization
Supported languages:
- English
- German
- Spanish
- French
- Turkish
All unsupported languages automatically fall back to English.
🧩 Compatibility
- Requires Fabric Loader
- Requires Fabric API
- Made for modern Minecraft versions
- Regularly updated for newer versions
❓ Why Use Expanded Enchantments?
Expanded Enchantments is made for players and servers that want more equipment progression without completely changing the Minecraft experience.
The enchantments are designed to be useful, exciting and easy to understand, while the curses add risk, chaos and challenge.
Whether you are building an RPG server, a survival modpack, or simply want more interesting gear upgrades, this mod gives you many new ways to customize your equipment.


