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You can add attribute modifiers to monsters

Description

  • Added a new configuration file located in config/exmo/ExEntityAttributesModifier.json
  • Monsters can be given attribute modifiers through configuration
  • Each modification will take effect after restarting the game or/reload

For example:

{
"minecraft:example": {
"attrGethers": {
"minecraft:generic.max_health": {
"operation": "add",
"value": 100
},
"minecraft:generic.movement_speed": {
"operation": "multiply_base",
"value": 2
}
}
}
}