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Exception Melee Animation (EMA)

Gives TaCZ melee weapons real third-person swings: per-weapon clips, combo sequences, charge attacks, idle stances, and multiplayer sync.
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exception_melee_animation-0.66.20-1.20.1-forge.jar

File nameexception_melee_animation-0.66.20-1.20.1-forge.jar
Uploaded
Oct 24, 2026
Downloads
420
Size
310.2 KB
Mod Loaders
Forge
File ID
9313271
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:exception-melee-animation-ema-1763296:9313271")

Learn more about Curse Maven

What's new

0.66.20 / 0.68.12 — sound default change

Changed

  • "swingSound" now defaults to false. The built-in swing whoosh (minecraft:entity.player.attack.sweep) no longer plays unless you explicitly set "swingSound": true in the config.
  • The default config template and the "missing key" fallback were both switched to false, so fresh installs are silent by default.

Unchanged

  • All animation mappings, speeds, dedupe rules, idle poses, combo logic and BetterCombat silencing behave exactly as before.

Notes

  • This only affects the sound this mod itself plays. Sounds baked into gun packs or YSM model animation files are not touched.

0.66.20 / 0.68.12 —— 音效默认值变更

改动

  • "swingSound" 默认值改为 false。模组自带的挥砍风声 (minecraft:entity.player.attack.sweep)默认不再播放,需要时在配置里 显式写 "swingSound": true 才会开。
  • 默认配置模板与"配置缺键时的回退值"都改成了 false, 新安装即默认静音。

未改动

  • 动画映射、速度、去重、站姿、连击逻辑、BetterCombat 静默逻辑全部与原版一致。

说明

  • 只影响本模组自己播放的音效;枪包动画自带的音效、 YSM 模型动画里的音效都不受这个开关控制。

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