exception_melee_animation-0.66.20-1.20.1-forge.jar
Curse Maven Snippet
What's new
0.66.20 / 0.68.12 — sound default change
Changed
- "swingSound" now defaults to false. The built-in swing whoosh (minecraft:entity.player.attack.sweep) no longer plays unless you explicitly set "swingSound": true in the config.
- The default config template and the "missing key" fallback were both switched to false, so fresh installs are silent by default.
Unchanged
- All animation mappings, speeds, dedupe rules, idle poses, combo logic and BetterCombat silencing behave exactly as before.
Notes
- This only affects the sound this mod itself plays. Sounds baked into gun packs or YSM model animation files are not touched.
0.66.20 / 0.68.12 —— 音效默认值变更
改动
- "swingSound" 默认值改为 false。模组自带的挥砍风声 (minecraft:entity.player.attack.sweep)默认不再播放,需要时在配置里 显式写 "swingSound": true 才会开。
- 默认配置模板与"配置缺键时的回退值"都改成了 false, 新安装即默认静音。
未改动
- 动画映射、速度、去重、站姿、连击逻辑、BetterCombat 静默逻辑全部与原版一致。
说明
- 只影响本模组自己播放的音效;枪包动画自带的音效、 YSM 模型动画里的音效都不受这个开关控制。
This mod has no additional files

