exnihiloomnia_1.12.2-0.0.1.jar
Curse Maven Snippet
What's new
Complete rewrite in kotlin, everything is basically the same on the surface, there is some new behavior with sieve mesh and sifting.
Sifting drop rates are now effected by the "type" of the individual drop. Different meshes have different multipliers for these different types.
Everything is subject to change, the game isn't even playable yet, but all of the content is there.
Things that will be coming are
more changes to mesh and sifting
a way to automate sifting in a vanilla, non intrusive way
crafting recipes and advancements
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