exmekdeorum-0.2.0.jar
Curse Maven Snippet
What's new
Added
- Mekanism: Empowered integration: all machines now accept
empowered_speed,empowered_energy,io_capacity,fast_item_insert,fast_item_ejectandauto_inserter. - Mekanism Extras / Evolved Mekanism Extras integration: additional tiers (Absolute–Infinite, Absolute Overclocked–Infinite Multiversal) and their tier installers.
- Tier installers: factories can be upgraded Basic → Advanced → Elite → Ultimate → the add-on tiers. Inventory and progress are preserved across the upgrade.
- Add-on-equivalent recipes: additional-tier factories use the original
mekanism:mek_datarecipes from each add-on (alloys, circuits, ingots/pellets). - Compressed sieving: when the input matches a
compressed_sieverecipe, the sieve automatically uses compressed recipes with just a mesh. - Compressed hammer output: results are emitted as
compressed_*items (nine items consolidated into one; falls back to normal items when no counterpart exists). - Texture animation: the front LED breathes while idle and pulses with a moving scan line while active.
- ME pattern automation: all machines are registered with the Mek Energistics SPI (item/fluid I/O, persistent hammer/mesh inputs, factory parallelism).
- JEI: compressed-sieve catalysts and recipe lookup by clicking the progress bar.
- Larger input capacity: input slots hold up to 64 × parallel lanes.
- Larger energy buffer: internal buffer scales as 40,000 FE × parallel lanes.
Changed
- Increased parallelism: Basic 4 / Advanced 8 / Elite 12 / Ultimate 16. Add-on tiers: Evolved 20–36, Extras 20–32, EM Extras 40–64 (sum of the two tiers).
- Top texture rotated 180° to match Mekanism's
orientable_with_bottomorientation. - Base machine and factory recipes unified to
ACA / IPI / ACA(crucibles use a bucket as the side ingredient). - Development runs include all add-on mods on the classpath by default (
-PnoAddonsopts out). - Dependencies resolve from CurseForge Maven by default (env vars,
-PuseMavenDepsorlibs/can override).
Fixed
- Input items were consumed the moment they were inserted; they are now consumed when an operation completes.
- External energy and cables did not connect because side configs defaulted to
NONE(fixed with theSIDE_CONFIGcomponent and anonLoadmigration for existing worlds). - The progress bar appeared diluted by the lane count when processing a single item; it now averages over active lanes only.
- High-speed upgrades could stop machines when the per-tick cost exceeded the buffer; the cost is now clamped to the buffer capacity.
- Combined vanilla and Empowered speed upgrades now compute and register correctly.
- Barrels could not compost while their tank contained fluid.
- Water crucible fluid conversion and tank output.
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