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Every Tunnel

You are the new night-shift security guard of the Noname Complex, an abandoned underground facility. Your shift starts in the service elevator and goes down through its parking garage.
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Every Tunnel 1.0

File nameeverytunnel-1.0.jar
Uploader
Daio7Daio7
Uploaded
Nov 12, 2026
Downloads
9
Size
44.6 MB
Mod Loaders
Fabric
File ID
9582373
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:every-tunnel-1765965:9582373"

Learn more about Curse Maven

What's new

Every Tunnel 1.0: Chapter 1 complete

What is new since 0.4. The requirements are the same (Minecraft 1.20.1, Fabric Loader, LambDynamicLights and Cardinal Components API).

Level 5: the laboratory

  • A way in. From Level 4's dark stretch, through a steel frame and a long dark corridor between library shelves where something follows you, to an airlock.
  • A laboratory on three floors, in the same cold look, with its own sounds: locked doors and levers, a fuse box that has to be filled before the stairs work, test chambers, a chemical puzzle whose answer changes every game, computers with files and company papers, and a flooded drain under it all. Deep water is not safe: keep to the catwalks.
  • New creatures. Hunters, who come in threes and hunt by sight; Distortion Clouds, which you must not look at; and Distortion Juniors, which follow them.
  • New tools. A wrench, and a radiation detector that clicks like a Geiger counter.
  • A final scene and a new ending, with new final credits and a congratulations window when you return to the menu: the Observer with his coffee, and the time you played and your deaths over the whole game.

Everything else

  • Spanish (Spain) translation of the whole game: menus, items, signs, notes, subtitles and credits. Every Spanish locale uses it. The messages painted on the walls stay in English.
  • Death screen that names what killed you, with a tip and a "Try again" button.
  • A new achievement, "Nothing in There": 11 in all.
  • The main menu shows the version as "v1.0", without the beta tag.
  • Level titles and the laboratory's computers follow the game's language.

Fixes

  • The watcher of Level 3 did not appear if you opened the world inside Level 3 (for example, with CONTINUE). It does now.
  • Level 5's entry corridor was almost black without a shader pack. Without shaders the dark is now lifted a little while its game runs (game_dark_lift in gameplay.json; shader packs are untouched).
  • The Cloud in the corridor to Level 5 could vanish just before its mini-game, taken by the map's own clean-up. It stays now.
  • Hunters and Distortion Clouds had no glowing eyes without a shader pack (white and purple). They glow with vanilla graphics too.
  • Credits and achievements no longer run into each other or off the screen with longer translations. The same goes for Level 3's lettering and the Observer's warning, which now shrinks to fit or takes two lines.
  • The notes and the credits now agree on who Rowan, Daniel and the Observer are.

Earlier versions: see Releases.

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