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EverCrops: Farmer's Delight

Keeps Farmer's Delight crops growing while you're away — tomatoes, budding seedlings, rice, cabbage, and onions catch up automatically on your return.

File Details

evercrops-farmersdelight-neoforge-1.21.1-1.1.3.jar

  • R
  • Jun 6, 2026
  • 139.95 KB
  • 441
  • 1.21.1
  • NeoForge

File Name

evercrops-farmersdelight-neoforge-1.21.1-1.1.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:evercrops-farmers-delight-1533304:8203868"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog for EverCrops: Farmer's Delight (NeoForge 1.21.1)

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.1.3] - 2026-06-06

Fixed

  • Fixed the add-on loading in the wrong order, which could make the game crash when other Farmer's Delight add-ons (such as Ender's Delight) were also installed. It now loads after Farmer's Delight and EverCrops, the way it always should have.

[1.1.2] - 2026-06-03

Changed

  • Now requires EverCrops 3.5.1 or newer.

Fixed

  • Rice, tomatoes, budding tomato seedlings, and mushroom colonies could lose a little of their catch-up growth in the very instant they caught up after you'd been away. They now keep all of it.
  • Made sure your Farmer's Delight crops keep being tracked alongside EverCrops 3.5.1's new automatic cleanup, so they're never accidentally forgotten.

[1.1.1] - 2026-5-27

Fixed

  • Had the mixin path pointing to an old package. Fixed.

[1.1.0] - 2026-5-26

Added

  • Organic Compost now finishes composting while your base is unloaded. Place it, go explore for a while, and come back to Rich Soil instead of a block that hasn't moved since you left. The more compost activators and water nearby, the faster it ripens.
  • Mushrooms on Rich Soil now convert into Mushroom Colonies the moment you return to the area, instead of waiting for the next random tick after you arrive.
  • Mushroom Colonies now grow while the chunk is unloaded. A colony that was stuck at one mushroom will have grown into a fuller cluster by the time you check on it.

Fixed

  • Fixed a game freeze (server deadlock) that occurred when ropes were placed above tomato plants and the tomato climbed onto them. The game would lock up a short time after the climb started and had to be force-killed. Caused by Farmer's Delight 1.3.0's new rope-climbing tomato block inheriting code from the base tomato block without carrying over all of the same block properties.
  • Fixed tomato catch-up silently not working at all since 1.0.0. Tomatoes were never registered when placed, so every tick was a no-op. Tomato catch-up now works correctly.
  • Tomatoes climbing ropes now also catch up while the area is unloaded. Each rope segment the tomato has grown to will advance through its age stages just like a ground tomato does.

[1.0.0] - 2026-5-3

Added

  • Catch-up growth for tomatoes (TomatoBlock) — AGE (VINE_AGE) 0–3, requires light level ≥ 9. Ground-planted tomatoes only; rope-logged variants are excluded as their multi-block vine mechanics are handled entirely by vanilla.
  • Catch-up growth for budding tomato seedlings (BuddingTomatoBlock) — AGE 0–3 via BuddingBushBlock, requires light level ≥ 9. Catch-up advances the seedling to max age only; the transition to a full TomatoBlock via growPastMaxAge() is left to vanilla's own randomTick to keep multi-block placement logic in a clean context.
  • Catch-up growth for rice (RiceBlock) — AGE 0–3, requires light level ≥ 9. Catch-up advances the base rice block; placement of RicePaniclesBlock above at max age is left to vanilla.
  • Note: cabbage, onion, and rice panicles (CabbageBlock, OnionBlock, RicePaniclesBlock) extend CropBlock without overriding randomTick and are already covered by EverCrops's CropBlockMixin — no additional mixins are needed for these crops.
  • Uses EverCrops's shared CropRegistry and CropState persistence (evercrops.dat per dimension). All EverCrops debug commands (/evercrops inspect, /evercrops tick, /evercrops simulate) work with Farmer's Delight crops automatically.