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EventMaker

Invisible triggers for packs — datapack/KubeJS commands, shared IDs, creative-only visibility.
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eventmaker-1.0.5.jar

File nameeventmaker-1.0.5.jar
Uploader
SemSemSemSemSemSem
Uploaded
Jul 23, 2026
Downloads
9
Size
64.2 KB
Mod Loaders
NeoForge
File ID
8492904
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:eventmaker-1617353:8492904"

Learn more about Curse Maven

What's new

1.0.5

  • Event Wand — Shift+right-click to set a trigger ID on the wand; right-click any block to assign it
  • Injected triggers — paint IDs onto normal blocks; cyan outline in Creative; block itself is unchanged
  • Left-click clear — left-click an injected block with the wand to remove its ID and outline
  • Activation modes — datapack field activation: walk_through, touch (sides), or stepped_on
  • Persistent triggers — datapack field persistent; re-fires after the player leaves and contacts again
  • One-shot cleanup — Event Trigger blocks are removed; injected blocks stay and only lose ID/outline

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